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Sanctum & Sigil

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Mtawsanctum&sigil
Credits
Written by: Brian Campbell, Gary Glass and Bill Maxwell
World of Darkness created by Mark Rein•Hagen
Developer: Bill Bridges
Editor: Scribendi.com
Art Direction: Richard Thomas
Layout: Matt Milberger
Interior Art: John Bridges, Anthony Carpenter, Talon Dunning, Rebecca Guay, Nate Pride, Vatche Mavlian
Cover Art: Charles Vess
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: November 28, 2005
Pages: 160
Year: 2005
Publication #: WW 40201
Reference #: ISBN 1-58846-420-2
PDF: DriveThruRPG.com Bullet-pdf.png Bullet-nip
Price: $26.99
PDF: $16.99

Sanctum & Sigil is a sourcebook for Mage: The Awakening. It provides more information on Mage society, with a focus on cabals and sanctums.

Summary Edit

From the Onyx Path catalog:

"Since the times of the Exile and dispersion from that great polis
have the Awakened formed together in unity and purpose.
These cabals are the cornerstones of our society,
the blocks from which shall be built a new city.
Each sanctum is a part of this shining, dispersed city,
each Hallow a jewel in its treasury.
Let it be known that no man,
spirit or creature
shall violate such sanctity.
At the price of death."
- Simon Magnus, Silver Ladder warlock, illuminator of the Lex Magica
Ivory Towers Reaching for the Heavens
The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these sacred sites, mages can perform wonders akin to those of their Atlantean ancestors.
A sourcebook for Mage: The Awakening
  • A detailed look at mage society and its sectarian politics, from its Hierarch leaders to its Sentinel enforcers.
  • Reveals the inner world of mage sanctums and demesnes, anchors between the mundane world and the Supernal Realms.
  • Example sanctums for both Atlantean orders and their rivals.
This book includes:
  • Details on the Protocols and Great Rights of mage cabals, and the laws of the Lex Magica presided over by the Consilium.
  • Expanded rules for the sanctum, Hallows and ley lines, including new Merits and spells.
  • Information on Seers of the Throne pylons and Banisher cults, including sample groups.

Prologue Edit

Introduction Edit

Chapter One: The Polity Edit

Chapter Two: Pride of Place Edit

Chapter Three: Pylons and Cults Edit

Chapter Four: Storytelling Edit

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

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Previous book:
MTAw: Boston Unveiled Bullet-pdf Bullet-nip
Game Books
Mage: The Awakening books
Next book:
MTAw: Legacies: The Sublime Bullet-pdf Bullet-nip

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