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Rome (cWOD)

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Name: Rome
Region: Lazio
Country: Italy

The city of Rome ("Roma" in italian) has a long and illustrious history, detailed in the History of Rome. In contemporary times, Rome is the national capital of Italy, the seat of the Papacy within the Vatican, and the fourth-most populated city within the European Union.

Vampire: The MasqueradeEdit

Once a centre of vampiric activity on the European continent, the rise of the Inquisition drove many vampires from the city. The presence of the Inquisition, the omnipresence of Holy Ground and persons with True Faith make permanently claiming domain here dangerous for most vampires. This made Rome an ideal place to store dangerous artifacts, like the remnants of the library of Cappadocius.[1] There are even time periods where the city simply has no prince, because the number of active Kindred is too low.[2]

Modern Rome is under the rule of the Nosferatu, who claim large parts of the Roman catacombs as their own. The prince, an ancient being named Darius, is rumored to have influence far beyond the city borders.[3] Next to the Nosferatu, the city attracts numerous Toreador and the Tremere Councilor of Western Europe, Grimgroth, resides in a hidden chantry within the city. Rumors tie the Roman Chantry to the forbidden Quaesitori order.[4] The Giovanni are known to use members of their mortal families to move within the city.[5]

Werewolf: The ApocalypseEdit

Rome is home to one of the most powerful Caerns of the Glasswalkers of the Central House. Unfortunately, as of late, the local Sept has come under financial stress, forcing the Tribe to look desperately for new investors, out of fear that their numerous enemies will simply buy the space where the Caerns stands.[6]

Mage: the AscensionEdit

The Celestial Chorus has a base in the city since the time of the Messianic Voices. Their prime Horizon Realm, the Grand Adytum, also often referred to as the Celestial Temple of the Sun, was linked to a Node within the city. Rumors were that this was the point where the Oracles of Prime communicated with the Chorus.[7] Within the Chantry, the entire history of the Tradition, from the Sacred Congregation to the Modern Nights, was stored.[8] Since the Avatar Storm cut off the Realm from the physical world, multiple Choristers seek for clues within the city to reenter the realm or at least learn what happened to its inhabitants. Agents of the Adytum, the Red and White Monks that are rumored to have been stranded in the physical world are also sought after.[8]

The Chorus’ rivals, the Cabal of Pure Thought had their headquarters also in Rome, in the catacombs of St.Peter.[9] When they were dissolved, it can be assumed that their successors, the New World Order, overtook their Construct.

Wraith: The OblivionEdit

Changeling: The DreamingEdit

Rome falls under the auspices of the Galacian Confederation.[10]

Hunter: The ReckoningEdit

The Society of Leopold has its headquarters, the Monasterio di San Michele, in the city. Nowhere else are the Inquisitors more powerful.[11] The Arcanum have a hidden chapterhouse in the city. Is founder, Massimo Linarelli, at first declined contact with the London-based Arcanum and even now, the Roman Arcanum is more secretive than other chapter-houses.[12] It is not listed on any documents of the Arcanum out of fear of infiltration by the Society.[13] Imbued have arrived to find the city’s ruins and catacombs sprawling with monsters that use them as hiding places. Since then, most Imbued present focus on rooting these hidden threats out.[14]

Mummy: The ResurrectionEdit

Demon: The FallenEdit

While once a centre for the Earthbound, modern Rome is hostile territory for demons. The sheer amount of Holy Ground, as well the presence of several individuals with True Faith within the city, makes visits painful affairs. Only radical penitents travel to the city, while the Faustians are interested in the Faith potential of the place.[15]

ReferencesEdit

  1. VTM: Giovanni Chronicles II: Blood & Fire Bullet-pdf Bullet-nip, p. 21
  2. VAV: Victorian Age: Vampire Rulebook Bullet-pdf Bullet-nip, p. 155
  3. VTM: Guide to the Anarchs Bullet-pdf Bullet-nip, p. 108
  4. VTM: Clanbook: Tremere Bullet-pdf , p. 64
  5. VTM: Giovanni Chronicles II: Blood & Fire Bullet-pdf Bullet-nip, p. 33
  6. WTA: Tribebook: Glass Walkers Bullet-pdf Bullet-nip, p. 68
  7. MTAs: The Book of Chantries Bullet-pdf , p. 168
  8. 8.0 8.1 MTAs: Tradition Book: Celestial Chorus Bullet-pdf Bullet-nip, p. 86
  9. MTSC: Mage: The Sorcerers Crusade Rulebook Bullet-pdf , p. 25
  10. CTD: The Fool's Luck: The Way of the Commoner Bullet-pdf Bullet-nip, p.49
  11. VTM: The Inquisition Bullet-pdf Bullet-nip, p. 28
  12. MTAs: Halls of the Arcanum Bullet-pdf , p. 23
  13. MTAs: Halls of the Arcanum Bullet-pdf , p. 45
  14. HTR: Hunter Survival Guide Bullet-pdf Bullet-nip, p. 87
  15. DTF: Demon Storytellers Companion Bullet-pdf Bullet-nip, p. 22

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