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Road of the Beast (book)

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For the article on the Road itself, see Via Bestiae.
20030
Authors: Michael Butler
Vampire and the World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Development: Matthew McFarland
Additional Development: Philippe R. Boulle
Latin Consultation: Myranda Kalis
Editor: Carl Bowen
Art Direction: Becky Jollensten
Interior Art: Mike Chaney, Steve Eidson, Tom Gianni, Rik Martin, Steve Prescott, Kieran Yanner
Cover Art: John Bolton
Cover Design: Becky Jollensten
Layout & Typesetting: Pauline Benney, Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: September 30, 2002
Pages: 96
Year: 1230
Publication #: WW 20030
Reference #: ISBN 1-58846-280-3
Price: $15.95

Road of the Beasts is the first of the Road books for Dark Ages: Vampire. It details Via Bestiae, the most primitive and savage of the common roads that the kindred can follow.

SummaryEdit

From the White Wolf catalog:

Let Loose the Animal Within
From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf.
And Hunt Your Prey
In the first of the Road Books for Dark Ages: Vampire, players find the secret ways and hidden rites of the Road of the Beast, the most savage of all the vampiric faiths in the Dark Ages. Ferals dismiss civilization as weakness and follow their own primal path. Ride the Beast, lest it rides you!

Prelude: A Gather of BeastsEdit

Chapter One: Through the Eyes of the BeastEdit

The origins of the Road of the Beast, how those who follow it attempt to control their Frenzy, a breakdown of the rules of the Road,

Chapter Two: The Endless HuntEdit

The loose organization of those who follow the Beast, including information on the Lorekeepers, rituals, punishments, celebrations, penance, how they follow the Traditions, and the holy places of the Feral, where they can be found, and where they fight to keep. It also includes information on famous figures from Road history and famous groups within, such as the Schwarze Rudel and the Hounds of Iberia. There is a further breakdown of their views on the other Roads, and of each Clan, and more information on the Wardens, and bloodlines such as the Anda.

Chapter Three: Systems and AdviceEdit

Common themes to explore and keep in mind when creating a character that follows the Road of the Beast, and exploration on the four Paths of the Road of the Beast: the Path of the Hunter, the Path of the Nomad, the Path of the Savage, and the Path of the Gray Hunter. There are also additional combined Discipline abilities, Merits and Flaws, and famous road Artifacts and stories.

Chapter Four: SavagesEdit

Character templates for the Road of the Beast, and important travelers on the Road.

Background InformationEdit

This is the first in the series of Road books published for the Dark Ages line.

Memorable QuotesEdit

CharactersEdit

AntediluviansEdit

Head FiguresEdit

Sample CharactersEdit

ReferencesEdit

Anda, Via Beastiae, Via Erronis, Via Feritas, Via Praedator, Via Venator Umbra

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DAM: Dark Ages: Mage Rulebook Bullet-pdf Bullet-nip
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DAI: Dark Ages: Inquisitor Rulebook Bullet-pdf Bullet-nip

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