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Road of Kings (book)

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For the article on the Road itself, see Via Regalis.
20031
Authors: Steve Kenson
Vampire and the World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Development: Matthew McFarland
Additional Development: Philippe R. Boulle
Latin Consultation: Myranda Kalis
Editor: Diane Piron-Gelman
Art Direction: Becky Jollensten
Interior Art: Chet Masters, D.M. Foster, Rebecca Guay, Rik Martin, J. Stowe, Kieran Yanner
Cover Art: John Bolton
Cover Design: Becky Jollensten
Layout & Typesetting: Pauline Benney
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: December 9, 2002
Pages: 96
Year: 1230
Publication #: WW 20031
Reference #: ISBN 1-58846-281-1
Price: $15.95

Road of Kings is one of the Road books for Dark Ages: Vampire. It details Via Regalis, the political movers and shakers of the Dark Ages kindred.

SummaryEdit

From the White Wolf catalog:

Cursed to the Night
Caine's Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion?
Destined to Rule It
In the second of the Road Books for Dark Ages: Vampire, players find all the secret ways and hidden rites of the Road of Kings, the vampiric faith that teaches the ways of honor and power. From dark tyrants and Machiavellian schemers to ashen knights and vampire-kings, the Scions come into their own in the War of Princes.

Prelude: Midnight VigilEdit

Chapter One: Crowns Cast in ShadowEdit

The origins of the Road of Kings, the history it has influenced, why Scions choose the Road, and the role faith plays for those on it.

Chapter Two: The Ways of KingsEdit

How to become a Scion, the roles of blood oaths, ghouls, and the Embrace, the way the Scions are organized and the roles they tend to play on the Road of Kings, a breakdown of their views on the other Roads, and of each Clan, what happens to those who abandon the Road, and the holy sites of Via Regalis.

Chapter Three: The Blood Will TellEdit

Common themes to explore and keep in mind when creating a character that follows the Road of Kings, and exploration on the four Paths of Via Regalis: the Path of Chivalry, the Path of the Merchant, the Path of the Tyrant, and the Path of the Vizer. There are also additional combined Discipline abilities and famous road Artifiacts and stories.

Chapter Four: Kings and CouncilorsEdit

Character templates for the Road of Kings, and important travelers on the Road.

Background InformationEdit

This is the second book in the Road series.

Memorable QuotesEdit

CharactersEdit

AntediluviansEdit

Storyteller CharactersEdit

Sample CharactersEdit

ReferencesEdit

Via Consuasor, Via Equitum, Via Mercator, Via Regalis, Via Tyrannus

Previous book:
DAI: Dark Ages: Inquisitor Rulebook Bullet-pdf Bullet-nip
Game Books
Dark Ages books
Next book:
Dark Ages: Werewolf Rulebook

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