|Written by:||Jess Hartley, John Snead, Travis Stout and Charles Wendig|
|Creative Director:||Richard Thomas|
|Production Manager:||Matt Milberger|
|Art Direction and Book Design:||Aileen E. Miles|
|Interior Art:||Andrew Hepworth, Jeff Holt, Saana Lappalainen, Brian LeBlanc, Britt Martin, Peter Mohrbacher, Justin Norman, Jami Waggoner|
|Front Cover Art:||J. P. Targete|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||February 6, 2008|
|Publication #:||WW 70201|
|Reference #:||ISBN 978-1-58846-716-4|
From the Onyx Path catalog:
- The King of Spring has been enspelled
And wanders in the green.
The Queen of Spring put on her Mask
And walks a path unseen.
- The Knight of Spring is dressed in gold
And guards the maiden's dream.
The Knave of Spring, she stole the moon...
Or so it all would seem.
- — Pretty Penny, Freelance Soothsayer.
- This book includes:
Prologue: Sticks and Stones Edit
Fiction. Joey Hands receives an odd request for help from a fellow Lost named Eurus.
Some advice on using Spring as a setting, and desire as a theme, followed by a guide to the chapters that follow.
Chapter One: Rhyme and Unreason Edit
Provides a collection of Fae Lore, and optional rules for adjusting the setting to fit a given theme.
Chapter Two: Bound in Dream Edit
This provides in depth coverage of pledges and oneiromancy, along with alternative game systems.
Chapter Three: The Wyrd Edit
Additional background and rules for Glamour, Clarity, the Mask, and Iron. Also new Contracts.
Chapter Four: From the Thorns Edit
Additional background and rules for the Hedge, Goblin Fruits, Token, etc.
Background Information Edit
Memorable Quotes Edit
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