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Rite of Passage (book)

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Authors: Sam Chupp, William Hale, Robert Hatch
Storyteller Game System: Mark Rein•Hagen
Developer: Bill Bridges, Mark Rein•Hagen
Editor: Robert Hatch
Art Direction: Richard Thomas
Artists: Richard Thomas, Joshua Gabriel Timbrook, John Bridges
Maps: Ken Cliffe, Richard Thomas
Cover Design: Chris McDonough
Layout: Sam Chupp, William Hale, Chris McDonough
Playtesters: Amy Amer, C. Milton Beeghly, Pete Meridian, John Nunn, Heather Pritchett, Brenda Stiles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1992
Pages: 72
Year: 1992
Publication #: WW 03002
Reference #: ISBN 1-56504-037-8

Rite of Passage is a supplement for Werewolf: The Apocalypse detailing a campaign concerning group of Garou pups' titular Rite of Passage.


From the White Wolf catalog:

The Path to Adulthood... the time has come to leave childish things behind and become adult Garou. But all pups must first pass a test: a rite of initiation into the harsh life of Gaia's defenders. Many fail this rite, and some do not survive. Fraught With Danger The cubs begin their trial into adulthood. But something goes wrong. Forced into events dangerous to even grown warriors, the cubs must survive the assaults of blizzards, enraged Garou and evil Banes to prevent the Black Spiral Dancers' dark plot from hatching. They must marshal all of their new powers to survive in this age of Apocalypse.
Rite of Passage includes:
  • A story wherein characters begin their rite of passage, the most important event in a Garou's life. It includes all the information a beginning Werewolf Storyteller needs to start a chronicle.
  • Five pregenerated characters, complete with detailed backgrounds and characters sheets.
  • Source material on the savage horrors taking place in Saskatchewan, horrors which threaten the very world.

Legends of the Garou: The Tale of My PassageEdit


How to use this book, and brief details on typical Rites for each of the Tribes.

Chapter One: The StoryEdit

A group of Garou awaiting their Rite near Central Park in New York City become entangled with the Pentex Corporation when a giant fetish is discovered in Canada. The basic plot is outlined...

Chapter Two: PlotsEdit

And detailed in this chapter, which includes possible encounters, puzzles, and outcomes.

Chapter Three: ResolutionsEdit

Handling individual goals and outcomes in the campaign.

Appendix: CharactersEdit

The NPCs for the campaign, as well as five sample character templates.

Background InformationEdit

This book is also re-printed in Werewolf Chronicles Volume 1.

Memorable QuotesEdit



Previous book:
Werewolf Storyteller's Screen
Game Books
Werewolf: The Apocalypse books
Next book:
Rage Across New York

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