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For other uses of the term, see Redemption (disambiguation).

Redemption edges are a mix of protective and healing powers that make them a valuable commodity in high-risk Hunter cells. These edges are associated with the Redeemers, but their high utility make them valuable to many of the Imbued.

Standard Edges[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Bluster - This edge protects the Redeemer from assaults both supernatural and mundane.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insinuate - By treating the supernatural as people rather than monsters, the Redeemer can upset and strain their foes, making it harder for the opponents to focus on subsequent attacks. In extreme cases, the Redeemer may even touch some forgotten aspect of humanity hidden deeply inside the monster.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet
    EdgeRespire

    Respire

    Respire - The Hunter can breathe life and health into the wounded, and steal strength from the wicked. Hunters draw on the mystical energy of the monsters in the area, healing themselves in an amount equal to the damage they do.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Be Calm - The Imbued radiates inner calm, inhibiting drastic action and slowing down reaction times, while also stifling anger, relieving fear, and lessening senses of urgency.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Suspend - The highest power granted to the Redeemer closes off his immediate surroundings to other worlds, preventing others from fleeing magically, entering via non-conventional means, or drawing in hellish magics from other realms.

Alternate Edges[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Outreach - The Redeemer can make themselves appear reasonable and non-threatening to a single monster.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insight - By spending time watching a monster's behavior, the Redeemer can figure out what they miss about being human.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Preserve - The Redeemer may keep a severely injured person from dying for a short period, hopefully long enough to get them proper medical care.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Punish - This edge allows a Redeemer to stir the remnants of empathy in a monster, such that when they try attacking an ordinary human, they experience the pain and suffering they're about to inflict, preventing them from going through with it.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet
    EdgeAbjure

    Abjure

    Abjure - The Hunter glows with a pure white light, and there is a hazy image of an angelic like figure behind him. All monsters in the area burst into flame from the explosion of pure energy. To monsters' eyes, the Redeemer becomes the representation of everything good about humanity they've lost. Aggressive monsters, or those who haven't questioned their malicious ways, are driven away; repentant monsters find the Redeemer reassuring instead.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
    EdgeShame

    Shame

    Shame - A Redeemer can send monsters into a frenzy of self-destruction, so long as they're aggressive or unquestioning of their harmful acts. Penitent monsters are unaffected. The Hunter sends out a wave of "shame" against the monsters in the area, driving them into a frenzy of self-loathing and causing them to attack each other in earnest. At later levels the area of effect increases, and like most behavior Edges, does not work on bosses.

References[]

Hunter: The Reckoning Edges

Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance

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