Born as the daughter of a Slavic chieftain, Razkoljna grew up with knowing exactly what was expected of her. When she came of age, she would be wedded to the strongest warrior so her tribe would benefit from having a strong leader. She would sit in the place of honor and bear him many sons.
Although she was married, she failed to birth her husband any children. When her husband was given the Embrace by a Tzimisce, she shared the kiss with her, turning her into one of the undead. Razkoljna adapted quickly to her new life as one of the undying. She and and her husband soon established themselves as the true leaders of the tribe and fed on the strongest warriors and slayed any who dared to oppose them.
When Christian missionaries came to Poland, it marked the beginning of their end. Rumors of the tribe being ruled by demons spread and one day, knights accompanied by priests came, battling against Razkoljna and her tribe. Her sire fell under the swords of the invaders, but Razkoljna managed to kill the rest of the attackers, only to flee the rays of the sun afterwards and falling into Torpor.
After her awakening, she discovered that a bustling trade center had grown up above her. She claimed the city as her domain and began to to encourage its growth. By the time Krakow achieved prominence as the capitol of Poland in 1083, Razkoljna had established herself as the ranking Cainite in the city, believing herself to be the oldest and most powerful immortal in the area.
Ruling the city through ghoul servants even during the daytime, her rule was only disputed when the Ventrue Konrad von Aupfholm, an emissary of the German states, arrived. She managed to fend off both his influence and the Hungarians in the south and the struggles between her Clan and the Ventrue.
Razkolina, Prince of Krakow
Apparent Age: 20′s
Physical: Strength 4, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 3, Brawl 3, Dodge 2, Empathy 1, Intimidation 2, Leadership 3, Subterfuge 2
Skills: Etiquette 3, Herbalism 2, Melee 4, Performance (Acting) 2, Ride 2, Stealth 2, Survival 2
Knowledges: Hearth Wisdom 1, Law 2, Linguistics 1 (German), Occult 1, Politics 2, Seneschal 2
Disciplines: Animalism 2, Auspex 3, Dominate 4, Fortitude 2, Vicissitude 4
Backgrounds: Herd 4, Influence 3, Retainers 4
Virtues: Conscience 2, Self-Control 4, Courage 4
Morality: Humanity 4