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Proctor

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Proctors Guild
Name: Proctors
Nicknames: Fleshies, Day-Trippers
Category: Criminal
Guildmaster(s): Unknown
Primary Arcanos: Embody

In Wraith: The Oblivion, the Proctors Society is one of the Guilds. The Proctors are considered a criminal guild as their Arcanos, Embody violates the dictum mortuum by allowing a wraith to cross the Shroud. Relatively little canonical information is available on the Proctors, as no splatbook was ever published for the Guild.

Of the criminal guilds, the Proctors are the one that have the tightest relationship with the Hierarchy. Unlike the Puppeteer or Haunter Guilds, they have no exterior agenda about crossing the shroud - they want to experience life again, and are generally self-absorbed and fairly pacifistic about this. Consequently, the Proctors are largely tolerated by the Hierarchy; if a Legion needs a shroud-crossing job (and they do more often than they care to admit), the Proctors are the natural choice.

During the Great War, the Proctors explicitly sided with the Loyalist faction against the New Stygians and the Grim Legion. Their role in Grim affairs was taken up by the Puppeteers for the duration.






Wraith: The Oblivion Guilds

Alchemist · Artificer · Chanteur · Harbinger · Haunter · Masquer · Mnemos · Monitor · Oracle · Pardoner · Proctor · Puppeteer · Sandman · Solicitor · Spook · Usurer

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