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Primal Urge is a set of Simplified Affinity Gifts for the Uratha. Primal Urge Gifts are Gifts that are intrinsic to the werewolf condition. They are commonly received from wolf-spirits, and it is not uncommon for a representative of a tribal totem to bestow one following a successful initiation into a tribe.[1]

Example Gifts[]

  • Black Wolf's Scent: The patron of the Hunters in Darkness teaches her children how to find their homes and their property. Spend 1 Essence to "mark" an area or object with the werewolf's spiritual scent. The werewolf can always track that object, even from the Hisil. The number of successes required to find it might be immense, but the character can always find her way home. Dog-spirits can teach this Gift.
  • Death Wolf's Succor: The Bone Shadows see death all around them, and although they might find it fascinating, it can lead to despair. This Gift serves as a reminder that they are not dead, and that their totem does not wish to take them. Roll Resolve + Occult (reflexive action). Success restores one point of Willpower. Once the character has used this Gift, she cannot use it again until the next moonrise. She-wolf spirits can bestow this Gift.
  • Fenris Wolf's Snarl: The Blood Talons should always be the alphas, or so their totem feels. Spend 1 Essence to add Primal Urge to any contested action, or to win any tie on a contested action. The spirit of an dominant pack animal can teach this Gift.
  • Red Wolf's Laughter: Iron Masters sometimes speak of hearing the laughter of their capricious totem when they complete their rites of passage. This Gift allows the player to add Primal Urge to any roll involving a Finesse Attribute (Wits, Dexterity or Manipulation) for the price of 1 Essence. Coyote-spirits can also teach this Gift.
  • Winter Wolf's Endurance: The coldest winters and the bleakest nights cannot fell Winter Wolf, or his Storm Lord children. Spend 1 Essence to add Primal Urge to any Resistance Attribute (Composure, Resolver or Stamina) for one roll or as a passive resistance trait. Raising these traits does not increase Willpower or Health.

References[]

Werewolf: The Forsaken Gifts
First Edition Common Gifts: Father Wolf's Gifts · Mother Luna's Gifts
Moon Gifts: Crescent Moon · Cunning · Dreamer's Moon · Eclipse · Full Moon · Gibbous Moon · Glory · Half Moon · Honor · Judge's Moon · Milestone · New Moon · Purity · Scheherazade· Silver Road · Stalker's Moon · Stellar Moon · Tainted Moon · Warrior's Moon · Wisdom · Witch's Moon
Affinity Gifts: Agony · Alpha · Battle · Blending · Blood · Bone · City · Darkness · Death · Disease · Dominance · Elemental · Ending · Endurance · Evasion · Fervor · Halcyon · Information · Insight · Inspiration · Knowledge · Nature · Pack · Predator · Primal Urge · Rage · Savagery · Scouring · Shaping · Stalking · Stealth · Strength · Technology · Territory · Urban · War · Warding · Weakness · Weather · Wolfslayer · Wound
Lodge Gifts: Fever · Firestick · Grotto · Opening · Retribution · Thin Shadow
Unique Gifts: The Bone Bargain · Milestone
Second Edition
Moon Gifts: Crescent Moon · Full Moon · Gibbous Moon · Half Moon · New Moon
Shadow Gifts: Death · Dominance · Elementals · Evasion · Insight · Inspiration · Knowledge · Nature's Gift · Rage · Shaping · Stealth · Strength · Technology · Warding · Weather
Wolf Gifts: Change · Hunting · Pack
Pure Tribe Gifts: Agony · Blood · Disease · Fervor · Hunger
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