Credits | |
Writing: | Steven C. Brown |
Development: | Andrew Greenberg, Robert Hatch |
Editing: | Robert Hatch, Andrew Greenberg |
Consultant: | Teeuwyn Woodruff |
Art Director: | Richard Thomas |
Art: | Joshua Gabriel Timbrook, Ken Myers, Jr. |
Cover: | Jeff Starling |
Layout: | Sam Chupp |
Production: | Richard Thomas, William Hale, Joshua Gabriel Timbrook |
Back Cover: | Chris McDonough |
Character Sheet: | Steven C. Brown, Andrew Greenberg, Chris McDonough |
Special Thanks To:
Mark "All Right, I'll Recycle Already" Rein•Hagen, for boxing up the boxes. Stewart "Josh Ball" Wieck, for the game he made up after the accident. Ken "Hose Off" Cliffe, for learning how the real Americans do Thanksgiving. Josh "Space Marine" Timbrook, for going after the Chrisman at his own game. Wes "Pickle" Harris, for being the one in the middle. Rene "Steppin' Down" Lilly, for doing some seriously sore throat. Rob "Baby Got Back" Hatch, for the joy when his band's drummer returned from Florida. Travis "Star Man" Williams, for getting a hold of Star Control II and not letting go. Richard "Brujah Mad" Thomas, for laying out his first White Wolf product. Sam "We're Going To Hell" Chupp, for this book. Chris "European" McDonough, for wandering the halls like a crazed continental. William "Bat Dad" Hale, for fathering a superhero. He's all Hale. Bill "Squirming" Bridges, for what he did when the Book of the Wyrm author dropped the ball. Benjamin "Roadhog" Monk, Jr., for learning the joy of the Cadillac Cowboys. Lisa "Early Bird" Rafalske, for learning how dull the office is first thing in the morn. Teeuwyn "Con Games" Woodruff, for her help on the Ravnos and her sordid suite at Gen Con. Gregg "Mr. Coast Guard" McLeroy, for doing the right thing. | |
Most important thanks to: God, mom, pop, grandma, bro and you | |
Dedicated to: Jennifer Connelly who, as Sarah, made it through hardships untold and dangers unnumbered to save Toby from Jareth, all the while learning about life, dreams and love. | |
Publisher: | White Wolf Publishing, Inc. |
Imprint: | White Wolf Game Studio |
Published: | 1992 |
Pages: | 162 |
Year: | 1992 |
Publication #: | WW 02055 |
Reference #: | ISBN 1-56504-042-2 |
PDF: | DriveThruRPG |
Price: | Digital: $9.00 |
The Players Guide to the Sabbat is the first sourcebook to fully describe the Sabbat. Although the Sabbat is a major sect of vampires, they had previously been lightly detailed and were implicitly restricted to the ranks of Storyteller characters. Many prominent Sabbat-related elements of the setting, such as the antitribu and the Paths of Enlightenment, were introduced for the first time in this book. Additionally, the Lasombra and Tzimisce were described for the first time in this book; previously, nothing was known of those clans other than their names, as mentioned briefly in the first edition of the Vampire: The Masquerade Rulebook.
Summary
- From the White Wolf Catalog:
- By Any Means Necessary
- The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction. These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
- The Prince of Freedom is Death
- But there is a method to their madness. They are the true saviors of the undead, something only they can or will see. The Sabbat has gathered power for centuries, allying with the darkest powers of the supernatural, growing and expanding with only one purpose — the utter destruction of the Antediluvians.
- The Players Guide to the Sabbat includes:
- The history and secrets of the Sabbat, including it's myths and traditions
- Rules on creating Sabbat characters for use by players or Storytellers
- New clans, bloodlines, Disciplines, Abilities, rituals and much, much more
Chapters
Introduction
Chapter One: Inside the Sabbat
Chapter Two: Running with the Sabbat
Chapter Three: Character Creation
Chapter Four: The Paths of Enlightenment
Chapter Five: Sabbat Traits
Chapter Six: Sabbat Templates
Appendix One: Unusual Weapons for Vampire
Appendix Two: Sabbat Relics and Magical Devices
Background Information
Memorable Quotes
Characters
References
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