Authors: Michael A. Goodwin (Birthrights and Bitter Secrets), Kylee M. Hartman (Prelude, Once and Future Kings (Traditions and Perversions)), Steven Kenson (Once and Future Kings (Lasombra, Toreador, Venture, Tactics, Traditions and Perversions)), Jacob Klünder (Noble by Association, Birthrights and Bitter Secrets (Advanced Disciplines)), Carrie Ann Lewis (Those Who Rule the Night), Ari Marmell (Once and Future Kings (Brujah, Cappadocian, Tzimisce, Domains of the High Clans)), Matthew J. Rourke (Playing the High Clans).
Additional Material: Janet Trautvetter
Consultants: C.A. Suleiman, Janet Trautvetter
Vampire and the World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Development: Matthew McFarland
Editor: Janice M. Sellers
Art Direction: Becky Jollensten
Interior Art: Colin Adams, Mike Chaney, David Day, Jim Di Bartolo, Quinton Hoover, Alex Shiekman, James Stowe, and Tim Truman
Cover Art: Adrian Smith
Cover Design: Becky Jollensten
Layout & Typesetting: Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: December 1, 2003
Pages: 242
Year: 1230
Publication #: WW 20007
Reference #: ISBN 1-58846-289-7
Price: $29.95

Players Guide to High Clans adds more details on the High Clans of the Kindred during this stage of the Dark Medieval: the Brujah, the Cappadocian, the Lasombra, the Toreador, the Tzimisce, and the Ventrue.


From the White Wolf catalog:

In the Blood Is Power
The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caine's blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones!
The Learned and Lordly Dead
The Players Guide to High Clans contains detailed information on the Brujah, Cappadocians, Lasombra, Toreador, Tzimisce and Ventrue. It includes hints on running all High Clan or mixed chronicles; how High Clan characters develop over time; the mythology, heraldry and history of the clans; and new Merits, Flaws, and Discipline techniques. You'll also find details on High Clan secret societies and on the High Clan Cainites who command the Dark Medieval world.

Prelude: When the Waters StopEdit

A recently embraced Caitiff is batted around the High Clans that wish to claim her.


Attitudes, themes, and moods found in the book, as well as resources for campaign ideas and atmosphere setting.

Chapter One: Once and Future KingsEdit

More information on each of the clans, including their history and what they stand for in the era of the War of Princes. Also includes where each clan calls home, who they ally themselves with to achieve their goals, and the blasphemous way they treat the sacraments.

Chapter Two: Playing the High ClansEdit

Suggestions for creating and playing a High Clan character, including positions, havens, the common goals of each clan, and how High Clan coteries tend to operate.

Chapter Three: Noble by AssociationEdit

The extensions of the High Clans: the True Brujah, the Salubri, the Giovanni, and the Lamia, and their histories and secrets.

Chapter Four: Birthrights and Bitter SecretsEdit

The high level (six-dot and up) abilities for the following Disciplines: Auspex, Celerity, Dominate, Obtenebration, Presence, and Vicissitude, as well as combined Discipline abilities, the Discipline of Temporis, the Nigrimancy branch of Mortis, the Mortis rituals, the ways the Lasombra channel the Abyss, the Koldunic Sorcery abilities, and new, High Clan-specific Merits and Flaws.

Chapter Five: Those Who Rule the NightEdit

Character templates for each clan, notable High Clan kindred, and High Clan sects, including the Topiarium, the Woodwose Savages, and the Michaelites, as well as sects within each clan.

Background InformationEdit

Two entries in the index (Alfonzo and Sight that Pierces Lies) are marked with the infamous Page XX.

Memorable QuotesEdit



Albigensian Crusade, Brujah War, Carthage (cWOD), Feast of Folly, Giovanni, Koldunic Sorcery, Lamia, Mortis, Nigrimancy, Salubri, Temporis, True Brujah, Ventrue Schism

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