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Pillar (DAM)

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The Pillars of magick in Dark Ages: Mage are roughly equivalent to the Spheres used by mages in modern nights, but more limited. Each Fellowship has its own four Pillars (often using a different name for 'Pillar'), listed in that Fellowship's description.

Known PillarsEdit

  • The Ahl-i-Batin called them Ubbadan (Faith): al-Anbiya (Mastery of Fate), al-Fatihah (Mastery over Minds), al-Hajj (Mastery of Space), and al-Layl (Mastery of Secrecy).
  • The Order of Hermes had the Forma of Anima (command of life), Corona (command of the mind), Primus (command of Quintessence), and Vires (command of elemental forces).
    • The Craftmasons eschewed the use of Primus and instead practiced Materia (command of the physical world).
  • The Messianic Voices prayed to four Archangels: Gavri-El (who has dominion over fire, healing, motion, and reason), Mikha-El (who has dominion over leadership, light, and war), Repha-El (who has dominion over creativity, peace, and water), and Uri-El (who has dominion over darkness, death, fear, and earth).
  • The Old Faith worked with the power of the four Seasons, with Autumn granting powers of wisdom and fruition; Winter granting powers of death and despair; Spring granting powers of life and creation; and Summer granting powers of fire and passion.
  • The Spirit-Talkers spoke to their Totems: the Chieftain who granted gifts of leadership, the Trickster who granted gifts of deception, the Warrior who granted gifts of fury, and the Wise One who granted gifts of ancient power.
  • The Valdaermen divided the Runes into four types: Fara runes (mysteries of travel: Ehwaz and Raidho), Forlog runes (mysteries of luck and fortune: Fehu, Gebo, Jem, Othala, and Wunjo), Galdrar runes (mysteries of magic and secrets: Ansuz, Gebo, Iwaz, Perthro, and Uruz), and Hjaldar runes (mysteries of battle: Isa, Kenaz, Naudhiz, Sowilo, Thurisaz, and Tiwaz).
  • The Circle of Red defined subversions of the Divine Will to shape Creation in their image: Abomination (Defilement of creation), Subversion (Defilement of knowledge), Malediction (Defilement of truth) and Diabolism (Defilement of Faith)
  • The Itarajana and, by association, various other proto-thanatoic sects from India, channeled the power of the various lokas that made up reality. Naraka is the realm of Torment (allowing the mage to channel its dark karma for flaying sin from this world), Preta is the realm of the dead (allowing the mage to interact with the Low Umbra and its denizens), Triyagyoni is the realm of animals (allowing the mage to command spirits and the Middle Umbra) and Deva is the realm of the gods (allowing the mage to interact with the High Umbra).

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