Camarilla; clan Tremere
Previously, Dorfmann held the position of politics of the entire North American continent. He was shifted to his position after Marcus Vitel overthrew the former Prince, Marissa, since rumors were abound that his predecessor had been complicit to Vitel' schemes. Dorfman assumed the position of the loyal opposition to Vitel in the citie's power plays, under the careful watch of Meerlinda, since the Inner Council feared what extent of power a powerful vampire within the capital of a global power could wield.
The Chantry headed by Dorfman has assembled some of the most ambitious and political skilled of the Clan, with Dorfman working against a shadowy force of mages called the New World Order, who often interfere with his plans for the government of the United States. Nevertheless, he was one of the most influential Cainites within the city, with enough contacts to manipulate elections to suit his plans. His vision is that of a strong American government that will expands its influence in global politics and business, with him guiding events worldwide from his chantry. Since he shared this goal with Vitel, the two often clashed and Dorfman was suspicious of him, even harboring the sentiment that Vitel had ties to the Sabbat (which later proved true when the Sabbat took Washington, D.C).
His fate following the transit of Washington, D.C into an Sabbat diocese is not known, but the Tremere chantry was reported to have withstood the siege.
Peter Dorfman dresses immaculately. Most of his suits appear to be Armani, but are made of TeflonTM ( a Washington, D.C. specialty item). He’s a tall man, about 6’4” and with a decent build. He has piercing gray eyes and thinning short blond hair, streaked with silver. He always carries a walking stick, enchanted with a variety of wards and rituals.
Character Sheet Edit
Sire: Simon Augustyn
Apparent Age: 38
Physical: Strength 3, Dexterity 3, Stamina 5
Social: Charisma 4, Manipulation 6, Appearance 4
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Acting 5, Alertness 5 ,Athletic 1, Brawl 1, Dodge 3, Empathy 5, Intimidation 5, Leadership 5, Subterfuge 5
Skills: Animal Ken 1, Etiquette 5, Melee 4, Music 3, Security 1, Stealth 2
Knowledges: Bureaucracy 5, Computer 3, Finance 5, Investigation 5, Law 5, Linguistics 5, Medicine 2, Occult 4, Politics 6, Science 1
Disciplines: Auspex 5, Dominate 5, Fortitude 3, Presence 5, Thaumaturgy 5 (Lure of Flames 5, Movement of the Mind 4, Weather Control 4, Spirit 3)
Backgrounds: Allies 6, Contacts 6, Influence 6, Fame 1, Resources 6, Retainers 6, Status 6
Virtues: Conscience 5, Self-Control 5, Courage 5
Morality: Humanity 5
Notes: Dorfman is part of the Traditionalist faction of the Tremere, and part of his rivalry with Abe Powell comes from Powell’s leadership among the Transitionalists. Dorfman can summon a large number of Allies from within the Traditionalist movement.
- , p.23, 70-71
- , p.27