Vampires may make pacts with demons in order to learn the secrets of blood sorcery, just as mortal mages do to learn other infernal magics; they do so at the cost of whatever soul they have left, sealing a bargain which is a quick route to magical power. The price of gaining knowledge varies depending on the demon bartered with, but even vampires generally consider any infernal cost too high. Dark Thaumaturgy is most often practised by the Baali bloodline and members of the Sabbat, especially the Tremere antitribu, who were considered to have created some of the better known Dark Thaumarturgy paths. Since the traitors' destruction, Dark Thaumaturgy has gained popularity in the Sabbat as it's now nearly impossible for the Sect's members to learn Thaumaturgy by other means, but even the leaders of the Sword of Caine forbid its practice.
Apart from providing faster and easier access to more common Thaumaturgy paths, Dark Thaumaturgy has paths and rituals of its own which can only be learnt from demons. While all Dark Thaumaturgy relies on an infernal pact, these paths draw on the power of Hell for their effects, and are greatly feared.
Dark Thaumaturgy is always learned at a price, whether this be a generic bargain with the demonic instructor, or a specific affliction relating to the path learnt. Known prices for the paths are listed with their entries below.
Similar to The Lure of Flames, but the sickly green balefire conjured from Hell by this path has only one use: destruction. Like its untainted counterpart, the Path has no distinct levels, instead allowing for the creating of more dangerous fires Price: Obvious balefire taints the user's aura.
This path conjures a foe's worst fears to assault him. Price: Horrific nightmares.
- Induce Fear: Cause a target to feel paranoid
- Spook: Cause a target to feel dread
- Terrorize: Cause a target to see illusions of their greatest fears
- Fear Plague: Cause a target to live through their most deep-seated phobias
- Leech of Fear: Transubstinate fear into a vitae-like substance
Saps the willpower of the victim. Instead of distinct powers, each level of mastery allows the practitioner to strip willpower for more extended periods of time from a target. Price: Arrogance, manifesting as megalomania.
Mastery over and the infliction of physical pain. Price: Addiction to pain.
- The Numbing: Become desensitized from pain
- Anguish: Cause a target to feel pain simply by standing in its presence
- Shattering: Cause a target's bones to break or its organs to rupture
- Agony Within: Cause a target's blood to transform into hooked tendrils that shred their arteries.
- Hundred Deaths: Cause a target to be covered in a million small deep cuts that constantly heal themselves and reopen.
The creation of artificial, addictive pleasure and other drug-like effects. Price: The Beast's desires become harder to resist.
- Ecstasy: Make a target feel intense pleasure via touch
- Intrusion: Make a target feel intense pleasure via a telepathic command
- Daisy Chain: Cause your pleasure to spread memetically to several persons
- Deadening: Cause a target to become emotionally desensitized and apathetic
- The Garden of Earthly Delights: Cause a target to become catatonic from intense pleasure
Mystical corruption; possibly an infernal variation of the Path of Corruption. Price: Jealousy, manifesting as possessiveness of the user's victims.
- Call the Weakness: Learn enough about a target via conversation to gain an image of their character
- Tainted: Cause a target to feel intense shame about something
- Degradation: Change a target's nature temporarily
- Poisoned Soul: Affect a target's Humanity or Path rating
- Cancerous Blossom: Turn the victim's self-loathing into an actual physical deformity
The Path of the Unspoken deals with the acquisition of knowledge via blasphemous means. Considered a myth by most sorcerers. Price: Memory lapses.
- Whispers of the Unborn: Listen to the forces of entropy to gain the answer to one specific question
- Scribing the Unknown: Transcribe any written information
- Shadow Thoughts: Learn more about a target by conversing with their shadow
- Fragments of the Forgotten: Transcribe information from lost works (missing passages are often filled in with misleading informations)
- Forsaken: Cause a target to vanish from the collective consciousness
The creation and spread of disease. Price: "The Rot", an ever-worsening disease.
- Illness: Cause a target to display symptoms of common illnesses
- Infection: Cause a target's wounds to become infected
- Miasma: Exhale obnoxious gases that blinds targets and infects mortals with diseases
- Parasitic Possession: Take control over a creature riddled by disease
- Vector: Infect a target with a virulent disease
Mystical corruption. Possibly an earlier variant of the Path of the Defiler or the Path of Corruption.
- Night's Terror: Cow a target in fear by showing them images of personal damnation.
- Poison Heart: Give a target inclinations towards their darker urges.
- Fool the Heart's Eye: Assume the appearence of a target's loved ones
- Name the Crime: Suggest a sin that the target has to commit
- Unleash the Dark Soul: Slay a mortal and resurrect its corpse animated by its darkest desires.
The acquisition of secrets of mortals and demons.
- See the Unseen: See into the spirit worlds
- Learn the Heart's Pain: See into a target's soul to learn its innermost regrets and grievances.
- Seize the Moment: Draw upon a specific memory of a target
- Casting the Bones: Use rune-carved bones to see into the future of a target
- Recall the Bloody Deed: Give a target's misdeeds and violence form as a minor demon that will exact retribution from them.
The infliction of physical pain. Note that this is different from the modern Path of Pain.
- Strike the Broken Limb: Cause an old wound to reopen
- Phantom Pain: Cause a target illusionary pain
- Curse the Senses: Shun one of the target's senses
- Feed the Corruption: Cause the victim to become infected by maggots and swarmed by flies
- Eternal Torment: Cause bleeding sores across the target's body that do not heal normally.
The conjuration of demons and the infliction of damage to all kinds of spirits. Rather than distinct powers, each level of mastery allows the practitioner to summon larger and more powerful demonic entities.
The summoning and controlling of demons. Rather than distinct powers, each level of mastery allows the practitioner to have greater control over the demons they have summoned.Price: The area where the summoning has taken place becomes sickened and corrupted
- Malfean Infection: Corrupt and lessen a person's True Faith
- Bane of the Soul: Graft a "Bane spirit" on a target to become a slave to its worst impulses
- Dissonant Miserere: Infect a target's mind with insane ramblings that attracts demons
- Feed the Wyrm: Cause a target intense pain that can only be allevated by pledging themselvse to the Wyrm
- House the Maeljin: Become temporarily possessed by an aspect of a Maeljin
^ Fires of the Inferno
|Fires of the Inferno||Guide to the Sabbat||Pg. 99|
|Fires of the Inferno||Rites of the Blood||Pg. 167-168|
^ Path of Phobos
|Path of Phobos||Guide to the Sabbat||Pg. 100|
|Path of Phobos||Rites of the Blood||Pg. 167-168|
^ Taking of the Spirit
|Taking of the Spirit||Guide to the Sabbat||Pg. 101|
|Taking of the Spirit||Rites of the Blood||Pg. 168|
^ Path of Pain
|Path of Pain||Sins of the Blood||Pg. 86-87|
^ Path of Pleasure
|Path of Pleasure||Sins of the Blood||Pg. 87-89|
^ Path of the Defiler
|Path of the Defiler||Sins of the Blood||Pg. 89-91|
^ Path of the Unspoken
|Path of the Unspoken||Sins of the Blood||Pg. 91-93|
^ Path of Pestilence
|Path of Pestilence||Sins of the Blood||Pg. 93-95|
^ Rego Venalis
|Rego Venalis||Dark Ages Companion||Pg. 105|
^ Video Nefas
|Video Nefas||Dark Ages Companion||Pg. 105-106|
^ Rego Dolor
|Rego Dolor||Dark Ages Companion||Pg. 106-107|
^ Rego Manes
|Rego Manes||Dark Ages Companion||Pg. 107-108|
^ Rego Calatio
|Rego Calatio||Tome of Secrets||Pg. 111-112|
^ Die Herrschaft des Wyrm
|Die Herrschaft des Wyrm||Tome of Secrets||Pg. 109-111|
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