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Parovich

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Parovich
Name:

Parovich

Gender:

Male

Embraced:

1467

Clan:

Nosferatu

Generation:

7th

Sire:

Boronisk

Childe(r):
Allegiance:
Rank:

Primogen

Parovich is one of the Nosferatu Elders of Milwaukee, who is secretly an antitribu.

BiographyEdit

Embraced 500 years ago in Russia, Parovich seems to be a venerable Elder of his Clan. Parovich was part of the army of Ivan the Great, with a great talent of picking out spies from the local population. His ability do not stand out from the crowd earned him the interest from his sire, a Nosferatu who was part of the Anarch Revolt. His sire Boronisk was killed in personal combat against one of the Camarilla Founders named Josef von Bauren, an act that might have been the original catalyst for Parovich's defection.

Originally settling in New York, Parovich, according to himself, lost his faith in the Camarilla when the Sabbat invaded the city and slaughtered the prince right before his eyes. Other sources tell that he defected right after the Convention of Thorns and even presuaded a small number of Nosferatu to join him. After he conversed to the Sabbat, he killed several of his own childer to secure his position and to keep them from telling his secret. He moved into Milwaukee and prepares the city for the invasion, weakening the Anubi and encouraging infighting between the various Anarch gangs and the Camarilla Elders, while feeding information to the Black Hand. He constantly searches for his remaining childer to either convert them or killing them for good.

Character SheetEdit

Parovich, the Enemy Within
Sire: Boronisk
Nature: Conformist
Demeanor: Conniver
Generation: 7th
Embrace: 1467
Apparent Age: 50?
Physical: Strength 3, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 6, Appearance 0
Mental: Perception 3, Intelligence 5, Wits 3
Talents: Alertness 3, Brawl 3, Intimidation 6, Leadership 2, Subterfuge 4
Skills: Animal Ken 3, Etiquette 4, Performance (Music) 3, Security 4
Knowledges: Bureaucracy 4, Investigation 3, Law 2, Medicine 3, Occult 5, Politics 4
Disciplines: Animalism 5, Celerity 1, Obfuscate 4, Potence 4, Thaumaturgy 1
Thaumaturgical Paths: Path of Blood 1
Backgrounds: Resources 5, Retainers 2, Status 4
Virtues: Conscience 0, Self-Control 0, Courage 3
Morality: Humanity 0
Willpower: 8

ReferencesEdit

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