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Classic World of Darkness

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The World of Darkness, distinguished from other settings of the same name as the Classic World of Darkness or (informally) the "Old World of Darkness", is a Gothic-Punk setting for roleplaying games using the Storyteller System, published by White Wolf from 1991 to 2004 and by Onyx Path from 2011 to the present. While not a full-fledged game in its own right, it is the shared setting for a myriad of other games.


Classic WOD Logo

Ending and RebirthEdit

In 2004, the setting closed with the long-promised end of the world, and in 2004 White Wolf launched a "New" World of Darkness. To differentiate between the two settings, most fans took to dubbing the original the "old World of Darkness" compared to the "new World of Darkness".

Beginning in 2011 with the release of VTM: Vampire: The Masquerade 20th Anniversary Edition Bullet-pdf Bullet-nip, White Wolf began releasing new products for the original World of Darkness products concurrently with the "new" World of Darkness. Some of these products pick up series where they left off 10 years ago or more. To distinguish the two Worlds of Darkness, White Wolf officially branded the original as the "Classic World of Darkness", while the "New" World of Darkness continued to simply use the World of Darkness name.

In 2015, Paradox Interactive purchased White Wolf and the World of Darkness, and announced their plans to unify all fans and game lines under "One World of Darkness". In December of that year, the "New World of Darkness" setting was renamed to Chronicles of Darkness, leaving the World of Darkness name to the "Classic" World of Darkness.

The Original Settings Edit

Big Three Edit

These were the three heavy-hitters of the WoD.

Underdogs Edit

Along with the above three games, the following two games were part of the originally-conceived lineup of five games set in the World of Darkness.

Apocalyptica Edit

These three games heralded the end of things, from three different perspectives: the dead, the fallen, and the humans who fight back against the darkness.

Additional Games Edit

Games which, while they presented separate fully-playable concepts, often required one of the main games in order to have the complete rules. The first fatsplats.

Historical Settings Edit

Games based off one of the above concepts, but set in a separate historical era.

Theme Years Edit

White Wolf provided a series of themes, one a year, which informed many of the major releases to follow that year.

See also Edit

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