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Necromancy (VTM)

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Name: Necromancy
Symbol: LogoVTESNecromancy
Pronunciation:
Clans: Giovanni
Bloodlines: Harbingers of Skulls, Kiasyd (second edition only), Nagaraja, Samedi

Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands.

Just as there are different styles of conventional blood sorcery, there are a variety of Necromancy practices. It is primarily practised by the Giovanni clan and the Samedi, Harbingers of Skulls and Nagaraja bloodlines. The blood magic style itself could be said to be an evolution and fusion of the Cappadocians' earlier discipline of Mortis (as written up in the revised Dark Ages: Vampire setting) and the Giovanni's trademark "Nigrimancy".

Standard Paths and AbilitiesEdit

Necromancy paths, similar to their Thaumaturgy counterparts, are collections of reliable powers which revolve around a particular aspect of the dead. Among the Giovanni (and thus the majority of Kindred necromancers) the Sepulchre Path is the primary path that most practitioners learn. Subsequent releases in the Revised setting added various rituals and a handful of additional paths as well.

The Sepulchre PathEdit

This path allows the necromancer to command, interact with and combat ghosts.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Insight:[1] see the last moment's of a corpses life.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Summon Soul:[2] summons a wraith.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Compel Soul:[3] force a wraith to do your bidding.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Haunting:[4] binds a wraith to a location or object.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Torment:[5] damages a spirit.

The Bone PathEdit

This path allows the necromancer to animate and control the dead corpses of animals and people, letting him/her create zombies of a sort.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Tremens:[6] making the flesh of a corpse shift once
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Apprentice's Brooms:[7] allowing the dead to rise and perform simple functions like lifting a heavy box.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Shambling Hordes:[8] allows the dead to rise and perform attacks.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Soul Stealing:[9] remove one soul from its body.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Daemonic Possession:[10] place a soul in a fresh corpse.

The Ash PathEdit

This path allows the necromancer to pierce the Shroud and enter the Shadowlands that the various ghosts and Wraiths dwell in.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Shoudsight:[11] allows you to see into the Shadowlands
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Lifeless Tongues:[12] allows you to speak with the dead in any language.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Dead Hand:[13] allows to you reach into the shadowlands and touch objects there.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Ex Nihilo:[14] allows you to enter the Shadowlands
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Shroud Mastery:[15] allows you to strengthen or weaken the shroud rating in an area.

Bloodline and Specialty Paths and AbilitiesEdit

The Mortuus Path (Defunct)Edit

The proprietary path of the Harbingers of Skulls (though this is questionable), this path allows the necromancer to manipulate the actual state of undeath for personal utility and offensive applications. It was introduced in Guide to the Sabbat as a straight adaptation of Vampire: The Dark Ages' Mortis discipline. In Dark Ages: Vampire and  V20, it was replaced by The Grave's Decay and The Corpse in the Monster, which are now collectively known as "the Mortuus path."

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Reaper's Shroud:[16] Causes an individual to resemble a walking corpse, temporarily
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Blight:[17] Causes all the ill-effects of advanced age and decrepitude in a target
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Resume the Coil:[18] Awaken from Torpor or help another vampire do so
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet True Death:[19] Become a true corpse, unaffected by the banes of vampirism
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Mercy for Seth:[20] Infects its target with a virulent plague that kills mortals or puts vampires into Torpor

The Vitreous PathEdit

The proprietary path of the Nagaraja, allows for more refined control over wraiths than even the Sepulchre Path; a master of the path may gain sustenance from them. It was introduced in Vampire Storytellers Handbook Revised as a replacement for the Nihilistics discipline.

The Vitreous path was originally quite stripped down compared to Nihilistics, removing the powers that focused on harnessing Oblivion energy to focus exclusively on sensing and manipulating Wraiths. The V20 revision altered the path to more closely emulate Nihilistics, the main difference being that the 2nd and 3rd level powers were switched.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [21]
    • Eyes of the Dead (Rev): Use the Deathsight of nearby Wraiths
    • Eyes of the Dead (V20): As the level 2 power Hour of Death, below
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [22]
    • Hour of Death (Rev): Grants the necromancer Deathsight of his own which can be used to determine nearness of death or diagnose illness
    • Aura of Decay (V20): Infect an object with the taint of Oblivion
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [23]
    • Soul Judgment (Rev): Determine if a Wraith is controlled by his Shadow
    • Soul Feast (V20): Consume the energy of a Wraith as a substitute for blood
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Breath of Thanatos:[24] Release necrotic energy as a deadly weapon
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [25]
    • Soul Feasting (Rev): Consume the energy of a Wraith as a substitute for blood
    • Nightcry (V20): Summon creatures from the Shadowlands

The Cenotaph PathEdit

A rare path mainly practised by the African Ghibberti family of the Giovanni which allows the necromancer control and even reassignment of a wraith's fetter. (VTM: Clanbook: Giovanni Revised Bullet-pdf Bullet-nip)

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Touch of Death:[26] Sense the recent presence of wraiths
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Reveal the Catene:[27] Allows the Vampire to identify if an object is a fetter
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Tread Upon The Grave:[28] Sense the strength of the local Shroud
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Death Knell:[29] The necromancer can sense deaths that occur near him
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Ephemeral Binding:[30] Create artificial fetters

The Path of AbomboEdit

A path practised by the Laibon of Africa, focussing on the connection between the dead and the living; similar to but distinct from the Cenotaph Path. (VTM: Kindred of the Ebony Kingdom, p. 104 )

Official Abilities (Defunct)Edit

Included below are the official powers described in supplements for Vampire: The Masquerade and Vampire: The Dark Ages. Sources are described below in the order they were printed.

Standard PowersEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Insight (1st/2nd/VtDA):[31] Allows recall of the last thing glimpsed by a corpse[1]
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Summon Spirit (1st/2nd/VtDA):[32] Allows a Necromancer to summon a wraith[1]
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [33]
    • Compel (1st/2nd): Compels a wraith to obey a Necromancer's commands[1]
    • Corporeal Home (VtDA):[34] Traps a wraith inside a container
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Haunting (1st/2nd):[35] Ties a wraith to a location in the Shadowlands[1]
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Soul Stealing (1st/2nd):[36] Turns a mortal into a wraith temporarily, leaving his body as a Fetter[1]

Advanced PowersEdit

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Zombie:[37] Animates a corpse through the insertion of a Drone into the shell[1]
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [38]
    • Torment: Allows a vampire to Strike a wraith physically and do normal damage[1]
    • Severing the Ties of Death: Traps a wraith inside an object, preventing them from being affected from the Shadowlands
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Soul Exchange:[39] Permits the exchange of spirits between bodies[1]
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [40]
    • Possession: Temporarily places a wraith in command of a freshly dead corpse[1]
    • Inurement: prepares a fetter in order to become a wraith if faced with Final Death
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [41]
    • Death Pact: Lets a mortal promise service beyond the grave in exchange for a favor from the Necromancer[1]
    • Plot Device

Version differencesEdit

Necromancy in the second edition was a single Discipline, favored by the Giovanni, Nagaraja and Kiasyd. In the revised edition Necromancy was broken up into paths and rituals much like its counterpart Thaumaturgy; the Kiasyd's clan Disciplines were changed, replacing Necromancy with Dominate.

In Vampire: The Masquerade 20th Anniversary Edition, Necromancy and Mortis are combined into a single Discipline for simplicity's sake, adding the Path of the Grave's Decay, the Path of the Corpse In the Monster, and the Path of the Four Humors. The Mortuus Path, being a simplification of the first two, was removed.

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Wraith: The Oblivion Second Edition, p. 282

^  Level 1

Insight Vampire Players Guide First Edition Pg. 127
Insight Vampire Players Guide Second Edition Pg. 136
The Tragedy Revealed Clanbook: Cappadocian Pg. 42
Insight Vampire: The Masquerade Revised Edition Pg. 161
Tremens Vampire: The Masquerade Revised Edition Pg. 163
Shroudsight Vampire: The Masquerade Revised Edition Pg. 164
Eyes of the Dead Vampire Storytellers Handbook Revised Pg. 40
Eyes of the Dead Vampire: The Masquerade 20th Anniversary Edition Pg. 174

^  Level 2

Summon Spirit Vampire Players Guide First Edition Pg. 127
Summon Spirit Vampire Players Guide Second Edition Pg. 136
Call Forth the Host Clanbook: Cappadocian Pg. 43
Summon Soul Vampire: The Masquerade Revised Edition Pg. 161
Apprentice's Brooms Vampire: The Masquerade Revised Edition Pg. 163
Lifeless Tongues Vampire: The Masquerade Revised Edition Pg. 164
Hour of Death Vampire Storytellers Handbook Revised Pg. 40
Aura of Decay Vampire: The Masquerade 20th Anniversary Edition Pg. 175

^  Level 3

Compel Vampire Players Guide First Edition Pg. 127
Compel Vampire Players Guide Second Edition Pg. 136
Corporeal Home Clanbook: Cappadocian Pg. 43
Compel Soul Vampire: The Masquerade Revised Edition Pg. 161
Shambling Hordes Vampire: The Masquerade Revised Edition Pg. 163
Dead Hand Vampire: The Masquerade Revised Edition Pg. 164
Soul Judgment Vampire Storytellers Handbook Revised Pg. 41
Soul Feast Vampire: The Masquerade 20th Anniversary Edition Pg. 175

^  Level 4

Haunting Vampire Players Guide First Edition Pg. 127
Haunting Vampire Players Guide Second Edition Pg. 137
Haunting Vampire: The Masquerade Revised Edition Pg. 162
Soul Stealing Vampire: The Masquerade Revised Edition Pg. 163
Ex Nihilo Vampire: The Masquerade Revised Edition Pg. 164
Breath of Thanatos Vampire Storytellers Handbook Revised Pg. 41
Breath of Thanatos Vampire: The Masquerade 20th Anniversary Edition Pg. 176

^  Level 5

Soul Stealing Vampire Players Guide First Edition Pg. 127
Soul Stealing Vampire Players Guide Second Edition Pg. 137
Torment Vampire: The Masquerade Revised Edition Pg. 162
Daemonic Possession Vampire: The Masquerade Revised Edition Pg. 163
Shroud Mastery Vampire: The Masquerade Revised Edition Pg. 165
Soul Feasting Vampire Storytellers Handbook Revised Pg. 42
Nightcry Vampire: The Masquerade 20th Anniversary Edition Pg. 176

^  Level 6

Zombie Vampire Players Guide First Edition Pg. 127
Zombie Vampire Players Guide Second Edition Pg. 137

^  Level 7

Torment Vampire Players Guide First Edition Pg. 128
Torment Vampire Players Guide Second Edition Pg. 137
Severing the Ties of Death Clanbook: Giovanni Pg. 42

^  Level 8

Soul Exchange Vampire Players Guide First Edition Pg. 128
Soul Exchange Vampire Players Guide Second Edition Pg. 137

^  Level 9

Possession Vampire Players Guide First Edition Pg. 128
Possession Vampire Players Guide Second Edition Pg. 137
Inurement Clanbook: Giovanni Pg. 43

^  Level 10

Death Pact Vampire Players Guide First Edition Pg. 128
Death Pact Vampire Players Guide Second Edition Pg. 137

Vampire: The Masquerade Disciplines

Abombwe · Animalism · Auspex · Celerity · Chimerstry · Daimoinon · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Obtenebration · Ogham · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika

Blood Sorcery:

Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Sorcery, Koldunic · Sorcery, Setite · Wanga

Defunct:

Bardo · Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Spiritus · Striga

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