|Faction:||Independent (formerly True Black Hand)|
|Auspex, Dominate, Necromancy, Nihilistics;,|
|None (created via magical ritual using a fractures portion of the Spell of Life and vampiric vitae)|
Long, long ago the mages of the Chakravanti Tradition experimented with the blood of the Kindred. Regarded as foolish by their mortal mage contemporaries, a faction of Chakravanti actually managed to turn themselves into vampires without being directly Embraced. The human body is too frail to endure pure Oblivionic energies, so those Chakravanti granted themselves more resilient vampiric bodies so that they could become masters of Oblivion, the nothingness of the Underworld. Their own manipulations of the blood, combined with their innate magical natures, produced the Nagaraja, a bloodline of cannibals, necromancers and feared servants of the Black Hand. The Nagaraja are unlike other Kindred in that they must consume flesh, making them among the most reviled and "unnatural" of the bloodlines. The name Nagaraja is a Hindi word which translates as "serpent kings"; specifically this is a reference to Shiva, the Wyrm of Oblivion.
The Nagaraja are masters of Necromancy — an art inherited from the Chakravanti and augmented by the mummy Inauhaten. The Nagaraja engage in many strange and terrible Thaumaturgical and Necromantic experiments.
Similar to the Tremere, the Nagaraja originated in a magical tradition. Originally known as the Idran, the Nagaraja were among the Chakravanti cults that fought during the Himalayan War. During the War, the Idran succumbed to the death-taint of Jhor and developed spells that allowed them to become undead sorcerers of tremendous power. When their allies turned against them in horror, the Idran tried to perfect their undead form with the use of vampiric vitae, but found that their Avatars were torn, cursing themselves in the process. They fled into the Underworld, eventually being contacted by the Eastern Branch of the Tal'Mahe'Ra, who offered them shelter and protection from their enemies in exchange for service. Although parts of the bloodline accepted the deal, others went away, wandering the nights in solitude, hunted and hated by their fellow supernaturals.
As a result of the lacking organization, the dangers of travel during the time and the multitude of enemies (in general, but not restricted to: Mages of both the Chakravanti and the Akashic Brotherhood, Kuei-jin, Eastern Kindred, the Restless Dead etc.) the bloodline dispersed during these times, with only those affiliated with the True Black Hand being known at all.
Following the Treaty of Enoch, the Nagaraja affiliated with the Tal'Mahe'Ra did took up residence in Enoch, having been vital in reclaiming the wraithly city from the dead.
Until a catastrophic war with the denizens of the Underworld destroyed the sect to which they belonged, the Nagaraja congregated in the lands of the dead. Since being driven forcibly from that realm, however, the few remaining Nagaraja have made their own fates, leaving their minimal organization behind. A group of them fled to Korea and was granted protection by the Green Court, provided that they would never sire. Still, a few dozen Nagaraja persist, gathering the unholy secrets of death sorcery and creeping among the periphery of vampire society.
Ultimately, the Nagaraja are too few to have an extensive bloodline structure and exist instead as isolated, freakish loners when they can be found at all. They rarely even meet with others of their kind, as they hoard their precious secrets from everyone, including others of their clan.
Most of the mortals who are chosen already have an intense interest in the study of death, but not in causing death for themselves or others. Indeed, they often choose doctors, priests, cultists, philosophers and parapsychologists. The chosen are often middle-aged, though some prefer Embracing even older mortals.
They must eat raw human flesh as well as drinking blood. The corpses must be fresh, and the Nagajara often knows rituals that preserve corpses for weeks or longer. For each night they do not partake of raw human flesh (be it from living or dead source), they lose one die from rolls involving their Physicall Attributes. Consuming one Blood Point worth of flesh restores one die to the pool. An average human body has 10 Blood Points worth of flesh, and each point taken from a living victim inflicts one wound level.
In the pre-Gehenna sourcebooks, the Nagaraja were found entirely within the Manus Nigrum, and with its extermination in Revised Edition, the members of the bloodline were either wiped out or seeking sanctuary within the Green Courts. In V20, the Nagaraja are mostly independent, supporting themselves in Camarilla and Sabbat cities by removing troublesome wraiths. Rather than the exclusively Indian flavor as the bloodline was originally published, the newer V20 book gives the bloodline as a whole more of a Southwest Asian / North African background.
This page has been identified as lacking essential detail, and as such needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion.
Ahrimanes · Anda · Baali · Blood Brothers · Caitiff · Cappadocians · Children of Osiris · Daitya · Danava · Daughters of Cacophony · Gargoyles · Harbingers of Skulls · Kiasyd · Lamia · Lhiannan · Nagaraja · Noiad · Salubri · Samedi · True Brujah
Assamite antitribu · Brujah antitribu · City Gangrel · Country Gangrel · Malkavian antitribu · Nosferatu antitribu · Panders · Ravnos antitribu · Salubri antitribu · Serpents of the Light · Toreador antitribu · Tremere antitribu · Ventrue antitribu
Angellis Ater · Assamite sorcerers · Assamite viziers · Azaneali · Gangrel Aquarii · Gangrel Grecians · Lasombra antitribu · Malkavians (Camarilla) · Old Clan Tzimisce · Phuri Dae (Brahmin) · Setite Warriors · Telyavelic Tremere · Tlacique · Wu Zao
<ref>tags exist, but no
<references/>tag was found