Mortis
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| Name: | Mortis |
| Symbol: | File:LogoVTESMortis.gif |
| Pronunciation: | mor'-tis |
| Clans: | Cappadocian |
| Bloodlines: | Harbingers of Skulls, Giovanni (Dark Ages), Lamia |
The Discipline Mortis is rooted in the control and manipulation of death. More specifically, Mortis is a form of magic dealing with corpses and their conditions after death. The Cappadocian clan are the only kindred to possess the natural affinities for this Discipline. It is said to have been given to the clan Elders by Cappadocius himself.
Cappadocians believe that when a person dies the soul leaves the body, but an echo of the soul remains. This echo, along with the flesh of the dead, can be manipulated in many ways. Mortis, like the Tremere Discipline, Thaumaturgy is seperated into different paths and contains rituals. However, this is only true of the Dark Ages version; in the first edition (Vampire: The Dark Ages), Mortis was a more traditionally-styled Discipline.
The Lamia bloodline of Cappadocians have their own proprietary path of Mortis called the Path of Four Humours, while the recently-Embraced Giovanni family has brought their own paths, Nigrimancy and the Path of Haunting.
In the Final Nights Mortis evolves into the Samedi discipline of Thanatosis, while the path of Nigrimancy becomes the Giovanni blood magic paths of Necromancy.
Caitiffs are also given the option of taking this as a Discipline, although most Storytellers look down upon the clan exclusive disciplines as a choice.
Contents |
[edit] Standard Paths and Abilities
[edit] The Grave's Decay
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Destroy the Husk - Turns a corpse into a pile of ashes.
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Rigor Mortis - Allows the kindred to cause rigor mortis in mortal or undead bodies.
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Wither - Allows the kindred to cripple an opponent's limb whether they are undead or mortal. The muscles shrivel up, the bones get brittle, the skin peels, etc.
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Corrupt the Undead Flesh - This ability causes the victim to be stricken with a horrible plague. Mortal victims of this ability are highly contagious and easily spread the disease to other mortals and to Vampires if their blood is taken. Kindred have a harder time spreading the disease but are effected by the weakness it causes all the same.
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Dissolve the Flesh - An expansion upon the level one ability, this ability allows the kindred to turn vampiric flesh to ash.
[edit] The Corpse in the Monster
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Masque of Death - Allows the kindred to turn his/her body into a corpse-like state.
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Cold of the Grave - The kindred enters a state of death where in they can temporarily feel no emotional or physical pain.
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Curse of Life - The user causes a vampire to feel destructive aspects of his/her previous life, such as hunger, thirst, etc.
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Gift of the Corpse - Although it lasts for only a brief period of time, this ability removes the inherent weaknesses of a vampire, such as vulnerability to sunlight, holy objects, etc.
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Gift of Life - This ability transforms the kindred into an assemblance of their former self. They lose their vampire weaknesses and gain the ability to eat, drink, etc.
[edit] Cadaverous Animation
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Trace of Life - The kindred can cause mild traits of life in a corpse, such as twitching.
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Call the Homuncular Servant - Allows the kindred to cause a small, mobile piece of a corpse (like a hand) to reanimate and move about.
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Raise the Corpse to Service - Allows the kindred to reanimate a corpse into his/her bidding, although it cannot attack or do other complex tasks.
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Call the Athanatos - Transforms a corpse into an undead warrior that the vampire may have trouble controlling
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Muster a Corpse Army - An expansion on Call the Athanatos, this ability summons a number of corpse warriors that are controlled by the vampire's willpower.
[edit] Bloodline and Specialty Paths and Abilities
[edit] Giovanni - Nigromancy
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Witness of Death - A Giovanni can see ghosts as transparent, immaterial souls.
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Summon Soul - A Giovanni may use their blood and speak the name of a ghost to summon them.
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Compel the Shade - Allows a Giovanni command over a spirit's actions.
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Fetter the Dead - A spirit is imprisoned in an object or area by a Giovanni.
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Usurer's Scales - A Giovanni can give their blood to improve a ghost's essence or drain a spirit of their energy to replenish themselves.
[edit] Giovanni - Path of Haunting
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Morbid Fascination - A Giovanni causes a target to become obsessed with death.
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Summon Wisp - A Giovanni can create distracting lights reminicent of will-o-the-wisps.
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Harrowing - A target is wracked with nightmares of their future death.
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Phantasms - A Giovanni can create nightmarish visions using the essence of the dead.
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Torment - A Giovanni can summon ghosts to haunt a target.
[edit] Lamia - Path of the Four Humours
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Whispers to the Soul - A Lamia may place an evil vapor in a target that distracts them with dark thoughts.
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Kiss of the Dark Mother - A Lamia can turn her vitae into a poison that inflicts more damage on those she bites.
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Dark Humours - A Lamia can use humours other than blood (such as yellow bile, black bile, and phlegm) to power abilities.
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Clutching the Shroud - A Lamia can infuse herself with the blood of a dead person to become closer in form to an animated corpse.
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Black Breath - A Lamia expels her black bile in a foul vapor, leaving her euphoric while distressing those around her.
- DAV: Dark Ages: Vampire Rulebook, p. 190-196
- DAV: Players Guide to High Clans, p. 193-197
- DAV: Dark Ages Storyteller Companion, p. 41-43
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