She became the leader of an army of Gangrel of the region and took part in the Battle of Tüzfold, between the armies of the Ventrue and Tzimisce.
After a brutal barbarian invasion lay waste to her parents farmland, a girl that was Morrow was abandoned by her parents. Death found her in the form of Arnulf, the Beast, an ancient Gangrel who stalked Eastern Europe. At first, he considered feasting on her, but the prospect of a young child unspoiled by the human society appealed to him, for he saw that as a chance to cultivate the ideal child - a solitary, self-sufficient vampire with superior skills. So, Arnulf decided he would Embrace her once she reached maturity.
For twenty years he raised her and groomed her, until one day he trapped her inside a small territory and hunted her down. Still, she was able to evade the mighty beast for quite some time, but the confrontation turned out to be inevitable. In the fifth night a fierce battle took place. She was mauled by Arnulf, but manage to wound the Gangrel by piercing a dagger through his neck before being subdued by the predator. The next night, she awoke alone and undead.
Morrow headed south and garnered a reputation of a fierce warrior. This reputation helped her in the quest to gather her fellow Gangrel. She believed the only way for her clan to survive the advance of civilization was to cooperate, so she encouraged the Gangrel to form packs throughout the Balkans and Hungary, and watched over great gatherings of her clan.
She was the leader of an army of the Gangrel and wild animals that attacked the warring Ventrue (under the leadership of Jurgen von Verden) and Tzimisce (Vladimir Rustovich and his thralls) in the Battle of Tüzfold - a bloody confrontation that ended with a truce between all parties, negotiated by Myca Vykos.
Morrow the Sage
Apparent Age: Early 20′s
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 1
Mental: Perception 4, Intelligence 2, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 5, Dodge 4, Empathy 2, Intimidation 4, Leadership 3
Skills: Animal Ken 5, Herbalism 4, Melee 2, Stealth 6, Survival 6
Knowledges: Hearth Wisdom 4, Investigation 2, Occult 1
Disciplines: Animalism 6, Auspex 2, Fortitude 4, Potence 2, Protean 5
Backgrounds: Contacts 3, Herd 4, Status (Gangrel) 5
Virtues: Conviction 4, Instinct 5, Courage 4
Morality: Road of the Beast 8