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|Original Concept, Design and Development:||Phillipe Boulle, Joshua Mosquiera-Asheim and Lucien Soulban|
|Authors:||Phillipe Boulle, Joshua Mosquiera-Asheim and Lucien Soulban|
|Additional Material:||Ken Cliffe and Robert Hatch|
|Art Director:||Lawrence Snelly|
|Layout & Typesetting:||Matt Milberger|
|Interior Art:||Leif Jones, Pia Guerra, Christopher Shy, Jason Felix, Joshua Timbrook, Dennis Calero|
|Front Cover Art:||William O'Connor|
|Back Cover Design:||Leif Jones|
|Publisher:||White Wolf Publishing, Inc and Black Dog Game Factory.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-56504-224-7|
From the White Wolf catalog:
- Welcome to Montreal, City of Black Miracles and unhallowed shrine of our most glorious Sabbat.
Yes, we're so glad you came, n'est ce pas? Walk our catacombs in search of blasphemous knowledgeenjoy all manner of titillating diversions with our deliciously putrescent "Toy". And forget that language-barrier nonsense; we'd be delighted to hear you scream for mercy in English or French.
Chapter One: IntroductionEdit
An exposition of the themes of the book, as well as an explanation why it was published under the Black Dog name.
Chapter Two: History of BloodEdit
Chapter Three: GeographyEdit
A brief overview over the geography of the city, along with places that the local Sabbat uses to congregate.
Chapter Four: Undead LifeEdit
Details about unlife within the City of Black Miracles, Sabbat rites, along with the first description of the Path of Power and the Inner Voice and the Path of Nocturnal Redemption (which was later revised into the Path of Redemption).
Chapter Five: CovensEdit
Details about the various packs active in Montreal, as well as their specific rites.
Chapter Six: The ChronicleEdit
Story hooks for use in a potential Montreal chronicle.
Appendix: The Sabbat InquisitionEdit
Details about the internal structure of the Sabbat Inquisition.
The setting was later updated to Revised Edition via Nights of Prophecy.
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