6th (through Diablerie)
Born as the son of jamaican immigrants, Monty lived a Hammersmith ghetto and came soon to despise every one around him, the whites as well as every other immigrant. He joined gangs as soon as he hit puberty and his ruthlessness quickly ensured his rise to positions of leadership. He enjoyed the freedom of his work and continued until the local Sabbat payed attention to him. The Sabbat was establishing a beachhead in Coven's slum, and the young hoodlum seemed a perfect candidate for the Creation Rites.
Indeed, Monty rose from the earth and assumed a position in a pack- but proved an indifferent Sabbat member. It wasn't so much that he didn't enjoy the power - he did - or that he couldn't stomach the violence - he most certainly could. It was more the fact that a particularly tepid Vaulderie, combined with Coven's innate cynicism, left him cold to Sabbat ideology, despising the fact that now others told him what to do and when to do it (and not getting caught by humans).
When his pack was in London and stumbled across the severly weakened prince of the city (who had fought against an entire pack of Lupines before, despite awakening from torpor only a few hours ago) he didn't hesitate. He hurled himself at the far older vampire and began to siphon his vitae. But the vitae was not so much a gift as an invader, and the Monty Coven that heaved itself out of the 3000-year-old ash heap was irrevocably changed.
The power of Mithras' blood had washed away the Vaulderie of the Sabbat and left him torn with the ancient personality of the Methuselah in his head. Left on his own devices, Monty now strives to battle all who ever dared to command him, although he must battle for control over his own body, as the ancient soul of Mithras is not devoured that easy.
Montogomery (Monty) Coven, the Once and Forever Prince
Sire: Garson the Knife
Nature: Conniver (Autocrat)
Apparent Age: Early 20′s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 6, Appearance 4
Mental: Perception 4, Intelligence 4, Wits 6
Talents: Alertness 4, Brawl 5, Dodge 5, Intimidation 6, Leadership 4, Streetwise 4, Subterfuge 4
Skills: Drive 1, Etiquette 2, Firearms 5, Melee 6, Security 3, Stealth 4
Knowledges: Academics 1, Area Knowledge (London) 7, Finance 4, Linguistics 4, Military Science 6, Politics 2
Disciplines: Dominate 4, Celerity 5, Fortitude 4, Obfuscate 5, Potence 4, Presence 4, Quietus 4
Backgrounds: Contacts 4, Herd 2, Resources 3, Retainers 3
Virtues: Conviction 3, Instinct 3, Courage 4
Morality: Path of Power and the Inner Voice 4