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Meros, the Incarna of Pluto.

Meros

Overview[]

Meros represents death, truth and questing. He favors the Silent Striders and movement.

Meros watches over the relentless search for truth, the compulsion to follow whatever path might lead to knowledge and the willingness to accept the possibility - no, the certainty - that our quest inevitable results in death.

His colors are light gray, rusty orange, and he corresponds with the zodiac sign of Scorpio.

Other Names: Hades, Dis, Anpw, Arawn, Yama, Hel and Kwa (Bastet).

As Totem[]

GlyphMeros

It is much more difficult for a pack to actually reach Meros to ask his patronage than it is to convince him of their worth. The wandering Incarna is usually willing to serve as patron to a pack, assuming that they understand all that entails.

Traits & Ban[]

  • Background Cost: 7


Traits[]

Children of Meros find it easier to navigate the Dark Umbra; each one gains -1 difficulty to any die rolls dealing with the land of the dead or its inhabitants. They cannot lose their way, and can find their way to any destination given time (although the route is not necessarily the shortest or safest). The pack gains three dice to Enigmas and Occult rolls, and each pack member gain two points of temporary Wisdom.

Ban[]

Meros expects his children to travel in order to broaden their minds. Packs of Meros must spend four months out of every year "on the road."

References[]

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