Authors: Michael A. Goodwin, Eric Minton, John Mørke, Neall Raemonn Price, Holden Shearer, Dean Shomshak, Charles H. Spaulding, and Robert Vance
Developer: John Mørke with Holden Shearer
Editor: Stephen Lea Sheppard
Creative Director: Rich Thomas
Art Direction and Layout: Brian Glass
Artists: Tazio Bettin, Groundbreakers Studio and Melissa Uran
Cover Art: Melissa Uran
Special Thanks: While this book deviates from Exalted: Manacle & Coin Bullet-pdf , we nevertheless owe a debt to the vision of Geoffrey C. Grabowski, who used the Guild to show us Creation. I’d also like to thank Allison Cheek for her good taste in movies, and for being my first reader. Also a big thanks to Liz Grushcow for her attention to detail. Lastly to Michael Goodwin, who fought through pain to make his contribution to this book the best it could be.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf
Published: February 6, 2012
Pages: 84
Year: 768
Publication #: WW 80013
PDF: Bullet-rpg Bullet-nip

Many hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so long as those who do business with it pay their bills in full.

Masters of Jade details the Guild, the greatest of the world of Exalted’s merchant organizations. It will update the classic Exalted: Manacle & Coin Bullet-pdf supplement to Second Edition, including new details of the Guild’s structure and methods — and of its abominable trade in addictive drugs and slaves.


From the White Wolf catalog:

Merchant princes and trader kings, masters of jade and emperor thieves; salesmen born with the trick of selling fire to the gods; genius tacticians and profiteers, hailed by the Fair Folk for their treachery; the Guild is the greatest roll of mortal merchants the world has ever known. For seven centuries the Guild has dealt in coins, chains, spells, and souls, confounding even the might of the Realm—what will it buy and sell to secure its survival in the Time of Tumult? Will the Exalted become its partners, its masters, or its pawns?
This book includes:
  • An examination of the Guild by Direction, from the mammoth caravans of the North to the great merchant fleets of the West.
  • Details of the Guild’s commerce with the supernatural, from the hungry Fair Folk to the restless ghosts of the Timeless Order of Manacle and Coin.
  • The Creation-Ruling Mandate, a new system for telling large-scale stories of economics, empire, and warfare.

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit



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