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Maria DiMatto

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Maria DiMatto











Maria DiMatto is a Giovanni living in Gary.


Maria DiMatto is a neonate, Embraced in 1980. The daughter of a Giovanni cousin, she was interested in the seedier side of her family from an early age. When she turned 16, she made what she referred to as an “art film” involving two of her friends from high school, a claw-foot tub, and a straight razor. Her family was impressed by her initiative (though her uncle did help her to tone things down a bit), and she decided she might like to go into filmmaking full time. 

Through a combination of ambition, connections, and natural talent, Maria worked her way up the ladder in Hollywood. When she was selected for the Embrace, she was initially concerned that her new restrictions might bar her from doing what she loved, but she had made enough money and enough contacts that her family didn’t care. They wanted her to come back home and run things from afar — and that’s just not the way Maria DiMatto wanted to do things. 

Instead of going home, on the night after her Embrace she staked her sire (who was also her cousin) and arranged meetings with new investors. Riding the wave of torture-porn films, she founded a new studio: After Sunset Films. Their mission was simply to produce frightening and profitable horror films without pretension and without Hollywood. She had four movies lined up to start production within a month. When she presented this to her uncle, he congratulated her, and asked her to please remove the stake from his son’s heart and let him go. 

Maria was Embraced in her early 20s, but she often employs makeup to make herself look more mature and professional. She is pale, with dark eyes and hair, drawn features, and a somewhat stocky build. Maria almost always wears black and white, but for movie premieres she wears red, just for contrast. She never carries weapons, but frequently has a body-guard close by. 

Character SheetEdit

Maria DiMatto[1]

Clan: Giovanni
Generation: 8th
Concept: Movie Producer
Nature: Visionary
Demeanor: Gallant
Mental Attributes: Perception 3, Intelligence (Incisive) 4, Wits 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Charisma (Enthusiastic) 4, Manipulation 3, Appearance 2
Talents: Alertness 2, Awareness 3, Brawl 1, Intimidation 2, Leadership 3, Streetwise 3, Subterfuge (Negotiation) 4
Skills: Etiquette 2, Firearms 2, Larceny 3, Melee 2, Performance 3, Stealth 1
Knowledges: Academics 3, Computer 2, Finance (Laundering Money) 4, Investigation 2, Law 1, Occult 3, Politics 3, Technology 2
Backgrounds: Contacts 5, Fame 2, Herd 3, Influence 2, Mentor 2, Resources 4, Retainers 5
Disciplines: Dominate 3, Necromancy 3, Potence 2
Necromancy Paths: Sepulchre 3, Ash 2
Virtues: Conscience 2, Self-Control 5, Courage 3
Willpower: 6
Humanity: 4

References Edit

  1. VTM: Dust to Dust, p17-18

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