Mid 20th Century
Malcolm's parents were recreational drug users when he was a young child. Both parents became addicted and his father overdosed when Malcolm was 9 leaving his mother to raise a rambunctious young boy through adolescences. The stress of having to work to sopport herself and her son was too much with the added element of her own addiction she became a shell of what she used to be. She currently resides in a government run facility and has lost most of her will.
Because of his father's death and his mother's retreat into herself, Malcolm was alone most of the time. He never really learned how to give or receive love or friendship. Malcolm roamed the streets as a youth, watching, listening, becoming attuned to the heartbeat of the city. He was fascinated and drawn to the evil in the city, but it also disgusted him. He became an avid reader of mystery and spy thrillers. He developed an interst in fighting crimes, especially the drug trade. After high school he enrolled in the Chicago Police Academy. He wasn't very well liked at the academy but he did very well and was a good cop. He spent sometime on the beat in uniform until being transferred into Narc. He spent 10 years on the Narcotics squad.
His apartment, if you can call it that, is located in the worst part of Chicago.
One evening, Malcolm got word from a contact of his, Softshoe, about a deal about to go down. This was his big break to a major link in the Caranetti Cartel. It was set for the P.S. Finnelley Warehouse on Pier 12 at 0430.
Malcolm readied himself and headed out. He arrives at the pier about 10 till 4 and waits. Taking a spot near a dumpster and acting the drunkard he looked like he didn't have long to wait. A car pulled up around 0423 and Sergei Caranetti with his boys get out. The boys check over the area and moments later a limo pulls up and another group of men go into the warehouse. Attempting to get into the warehouse, Malcolm comes upon one of Caranetti's boys with his throat ripped out and the distinct feeling of being watched. Malcolm's lost his cool and beat a hasty retreat out of there. For weeks after, Malcolm found himself looking over his shoulder more, convenced someone was watching him. Then one night after coming home from a very stressful day on the job, while putting away his badge and gun there was a tap on his shoulder. Someone was in the apartment with him. He spun around to face a craggy faced bum. Malcolm recoginzed him from a bust of a crackhouse several months back due to the fact that there was this quiet nobility in the man. He did not put up a fuss when being arrested. Before Malcolm could do or say anything the Bum grabbed hold of his shoulder. His grip was like Iron steel and there was this bestial look in his eyes. The Bum quickly proceeded to use his teeth to rip Malcolm's throat out.
Waking up, Malcolm found himself fine and the Bum was gone as if he wasn't there in the first place. Was it all a dream. It had only been an hour since he came home according to his cheap alarm clock. He is extremely thirsty and gets a Soda pop from the fridge. It stays in his stomach for less then 5 seconds before it comes back up and the hunger intensifies.
Malcom came to realize what he had become and it didn't seem to affect him in any drastic way. He had no family to worry about and only a few friends on the force that became concerned when Malcolm had to change his lifestyle. He lost his job but it was just a speed bump in his war on drug crime.
He never sees his sire again though sometimes feels he is still being watched. After one harrowing night where he is brought before the Prince of Chicago, Lodin, that Malcolm starts leaning politically to Anarchy.
He has two major Contacts: Sgt. Grabowski of the Chicago PD Homicide Division and "Softshoe", an informant of his when he was a cop. His prey tend to be derelicts and rejects heavily into the drug culture. He only feeds from drug users and as a result has developed a drug addition himself.
Nature/Demeanour: Loner / Fanatic
Last Known Location: Chicago, IL/Rented old Apartment
Physical: Strength: 2, Dexterity: 4 (Athletic), Stamina: 2
Social: Charisma: 2, Manipulation: 3, Appearance: 1
Mental: Perception: 3, Intelligence: 3, Wits: 4 (Quick-Thinker)
Talents: Alertness: 2, Athletics: 2, Brawl: 3, Dodge: 1, Streetwise: 3, Subterfuge: 2
Skills: Drive: 2, Firearms: 3, Melee: 2, Stealth: 2, Survival: 1
Knowledge: Investigation: 3, Law: 2
Backgrounds: Contacts: 2, Influence: 2, Resources: 1
Virtues: Conscience: 2, Self Control: 5, Courage: 4
Path: Humanity: 7
Max/Current Blood Pool: 10/6
Equipment: Revolver (diff: 7, Dmg: 4) , STE M640 (diff: 6, Dmg: 4)**, Claw (diff: 6, Dmg: 4)**, Badge, Old rusty cop car which was bought at a police auction.