Her longtime partner and lover Rothriel was, like her, a grand-childe of Samiel, the founder of their bloodline. They shared a bond that became legendary among his peers, but everything changed after Saulot's diablerie, for Rothriel was among the few who disavowed violence, believing that preserving the legacy of their Antediluvian would be more important than avenging him. He tried to convince Mahtiel to seek the Golconda, but after an heated argument the pair were separated.
One night she heard through her own Blood her lover's plea of help. Her former lover, Rothriel, had traveled far and was faced with a Tremere host that had taken control over the Hunedoara Castle. Rothriel had been moved by the pleas of his friend, Danika Ruthven, and having no love for the Tremere he joined the fray against the Wizards. Overwhelmed by the combined efforts of the Tremere Regent and his Gargoyles, the Salubri was forced to sacrifice himself to defeat his opponents.
Mahtiel felt their Blood bond shatter and was drawn to the place. It is said that only the sincerity of Danika's grief and her dedication to Rothriel's memory that saved her from the wrath of Mahtiel when the Salubri Warrior finally arrived at Hunedoara. Having no more foes to slay, she simply gathered his ashes and rode away into the night.
The Salubri warrior eventually returned, however, and fell victim to the Pact that had ensnared Rothriel and the castle's other inhabitants. She has retreated deeply into torpor in pursuit of her memories of Rothriel, appearing to the others only as an astral projection — save for the nights when the Twelve are needed to renew the Pact (when she is able to stir herself out of torpor, if just barely).
Mahtiel, the Sleeper
Embrace: 3rd Century
Apparent Age: Early 30′s
Physical: Strength 7, Dexterity 5, Stamina 7
Social: Charisma 6, Manipulation 3, Appearance 3
Mental: Perception 5, Intelligence 4, Wits 6
Talents: Alertness 7, Athletics 5, Brawl 6, Dodge 5, Empathy 3, Expression 2, Intimidation 5, Leadership 4, Subterfuge 2, Torture 2
Skills: Animal Ken 2, Archery 4, Crafts (Blacksmith) 2, Crafts (Farmer) 1, Etiquette 1, Hunting 5, Meditation 3, Melee 6, Ride 5, Stealth 3, Survival 4
Knowledges: Academics 3, Camarilla Lore 2, Clan Knowledge (Salubri) 4, Clan Knowledge (Tremere) 3, Enigmas 2, History 4, Investigation (Search) 4, Linguistics 4 (Greek, Harappan, Hebrew, Latin, Romanian; others), Medicine 1, Occult 1, Tactics 4
Disciplines: Auspex 5, Celerity 6, Dominate 3, Fortitude 6, Obfuscate 4, Potence 6, Presence 5, Valeren 6
Virtues: Conscience 3, Self-Control 2, Courage 4
Morality: Road of Kings 6
NOTE: the Road of Kings has no exact modern equivalent, but her branch of it is a chivalric philosophy similar in overall outlook to the Path of Honorable Accord.
- Lair of the Hidden, p. 19, 50, 76-78