Fandom

White Wolf Wiki

Magical Traditions

10,693pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mtawmagicaltraditions
Credits
Written by: Justin Achilli, Jackie Cassada, Stephen Michael DiPesa, Howard Ingham, Matthew McFarland, Dean Shomshak, Travis Stout, Chuck Wendig
Additional writing: Bill Bridges
World of Darkness created by Mark Rein•Hagen
Developer: Bill Bridges
Editor: Scribendi.com
Creative Director: Rich Thomas
Art Director: Aileen Miles
Book Design: Craig S Grant
Interior Art: Peter Bergting, John Bridges, Brian LeBlanc, Peter MacEvoy, Justin Norman
Cover Art: Daren Bader
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: June 27, 2007
Pages: 159
Year: 2007
Publication #: WW 40309
Reference #: ISBN 978-1-58846-433-0
PDF: DriveThruRPG.com Bullet-pdf.png Bullet-nip
Price: $26.99
PDF: $16.99

Magical Traditions is a sourcebook for Mage: The Awakening. It provides several traditions for Mage players.

Summary Edit

From the Onyx Path catalog:

The Fractured Prism
The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind. Privy to such culture-bound magical secrets, these mages wield power unknown to others.
A sourcebook for Mage: The Awakening™
  • 7 magical traditions, from Santeria and Taoist sorcery to the rites of the Knights Templar and Appalachian Hoodoo hexery.
  • Unique spellcasting rules and benefits for mages versed in a magical tradition
  • Advice about incorporating magical traditions into chronicles and stories.

Root Magic Edit

Introduction Edit

Chapter One: Supernal Correspondences Edit

Chapter Two: “Traditional” Traditions Edit

Kabbalah Edit

Taoist Sorcery Edit

Chapter Three: Offspring Edit

Santería — La Regla de Ocha Edit

The Templar Treasure Edit

Theosophy and Its Inheritors Edit

Chapter Four: The Fringe Edit

Appalachian Hoodoo Edit

Entheogen Cults Edit

Chapter Five: Global Mystique Edit

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

StubMageAwakening
This Mage: The Awakening-related article is a stub. You can help WWWiki by fixing it.
Previous book:
MTAw: The Free Council Bullet-pdf Bullet-nip
Game Books
Mage: The Awakening books
Next book:
MET: Mind's Eye Theatre: The Awakening Bullet-pdf Bullet-nip

Also on Fandom

Random Wiki