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|Authors:||Bryan Armor, Tim Avers, Steven Michael DiPesa, Lenny Gentile, Bruce Hunter, Conrad Hubbard, Matthew McFarland and Malcolm Sheppard|
|World of Darkness created by:||Mark Rein•Hagen|
|Storyteller game system designed by:||Mark Rein•Hagen|
|Additional Writing:||Biscuit, Lynn Davis, Sean Patrick Fannon, Alejandro Melchor, Kevin A. Murphy, Adam Tinworth and David Weinstein|
|Development:||Bill Bridges and Jess Heinig|
|Art Direction:||Aileen E. Miles|
|Cover Art:||Christopher Shy|
|Interior Art:||Jason Felix, Landon Foss, Jeff Holt, Leif Jones, Matthew Mitchell, Alex Sheikman|
|Layout, Typesetting & Cover Design:||Aileen E. Miles|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||November 11, 2002|
|Publication #:||WW 04604|
|Reference #:||ISBN 1-58846-402-4|
From the White Wolf catalog:
- Initiation into the Mysteries
- Confused by Paradox and paradigm? Not sure just what conflicts and struggles face modern mages? Want to run players through Seekings but not sure where to start? These questions and more are answered here, along with tips for making Mage anything you want it to be — here are the tools to do it. By your will, it is done.
- Drawing Back the Curtain
- More than just Storytelling advice and rules clarifications, the Mage Storytellers Handbook covers many and varied angles of approach for the game. Examine ways to run a game in a totally different timeline. Rebuild the Traditions and setting to fit your desires. Run crossovers with other World of Darkness games. Open the floodgates of creativity and make Mage the game you've always wanted to play. Anything's possible!
| Previous book:|| Game Books|
Mage: The Ascension books
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