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|Written by:||Chris Allen, Dave Brookshaw, N Conte, Danielle Lauzon, David A Hill Jr., Matthew McFarland, Neall Raemonn Price, Lauren Roy, Malcolm Sheppard, John Snead, Travis Stout, Tristan J Tarwater, Stew Wilson, Filamena Young, Eric Zawadzki|
|Editor:||Dixie Cochran, Ellen P Kiley|
|Creative Director:||Richard Thomas|
|Development Producer:||Rose Bailey|
|Art Direction and Design:||Mike Chaney|
|Artists:||Andrew Trabbold, Chris Huth, Prisilla Kim, Borja Puig Linares, Brian Leblanc, Subroto Bhaumik, Joel Biske, Jeff Holt, Chris Bivins, Leo Albiero, and Michael W. Kaluta|
|Setting Consultants:||Amado Guzmán & Pedro Ramón|
|Play Testers:||Agena Allen, Lathouras Athanasios, Arran Boyd, Michael Buono, Ian Crawford, Magkakis Constantinos, Jason Darnell, Edd Duggan, Steve Emmott, Lian Eyers, Jim Fisher, Magkakis Georgios, Ellie Hall, Jon Hall, Frances Horrocks, Tom Horrocks, Luke Ijebor, William Ijebor, Dave Jones, Serena Jones, Alec Kleier, Grace Lapsley-Martinez, Jessica Mallegol, Jason Martinez, Amanda McCartney, Nathan McCartney, Raido McComas, Carl Miller, Stephen Mitchell, Cassandra Murray, Jack Murray, Kapsalis Panagiotis, Acacia Limoges Peters, Brendan Quigley, Alanna Quigley, Duncan Ring, Alex Robertson, Sam Schlobohm, Phil St Leger-Harris, Dave Solares, Fern Stewart, Adele Taylor, Mark Townshend, Kay Tucker, Paul Tucker, Jessica Wardman, Nick Welker, Mark Anthony Williams II|
|Bill Bridges for creating Mage|
Everyone who participated in Open Development online forcommentary, community, and critique
Travis Stout, Neall Raemonn Price, Joe Carriker, and Malcolm Sheppard for constant design and development discussion
Sam Townshend, Mark Townshend, Rafe Richards, Agena Allen, Chris Allen, Dave Jones, Ian Crawford, Jon Hall, and Ellie Hall for playing in my Mage chronicles
|Dedication:|| The wise masters who Awakened before me; Bill Bridges, Joe Carriker, Ethan Skemp, Matt McFarland, Eddy Webb, Stephen DiPesa, for paving the way as Mage Developers|
To my late father, Peter Brookshaw, for his pride when I got this job
To Sharon Brookshaw, for her infinite patience with wizards
|Publisher:||Onyx Path Publishing|
|Published:||May 4, 2016|
From the Onyx Path schedule:
- The World is a Lie
- Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you into the shadows. Every day of your life, you hear the call of the supernatural, from the least ghost to the deepest cosmic enigmas.
You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many.
- This book contains
- The complete guide to playing a mage in the Chronicles of Darkness.
- Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.
- Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.
- A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.
An extrapolation of the core themes of Mage, as well as a list of inspirational media
Part One: Faces of Magic Edit
A short overview over the five Paths - Acanthus, Mastigos, Moros, Obrimos and Thyrsus - as well as the six Orders - Adamantine Arrow, Guardians of the Veil, Mysterium, Silver Ladder, Free Council and Seers of the Throne.
Part Two: Through Awakened Eyes Edit
A short detailation of a mage's first contact with the Supernal, as well as the society of mages. It also includes the Lexicon.
Part Three: Supernal Lore Edit
A guide to Character Creation, along with details on Mage Sight and similar things.
Part Four: Magic Edit
Part Five: Fallen Laws Edit
Details the basics of the game, like attributes, combat rules and advises when to roll dice.
Part Six: A World of Magic Edit
Features the cosmology of Mage, including possible adversaries like Reapers, Mad and Scelesti.
Part Seven: Mysterios Places Edit
Part Eight: Storytelling Edit
Advises on how to run a Mage chronicle.
Appendix One: Supporting Cast Edit
Appendix Two: The Times Before Edit
Appendix Three: Conditions and Tilts Edit
A listing of possible tilts and conditions that could appear in a Mage game.
Appendix Four: Spellcasting Quick Reference Edit
A short rendition of the Spell system to use for the game.
Background Information Edit
Memorable Quotes Edit
This book was originally solicited as The Fallen World Chronicle, and was originally scheduled for release in Fall 2014.
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Mage: The Awakening books
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