M20 Cover
Authors: Satyros Phil Brucato, Brian Campbell, John Snead, Rachelle Sabrina Udell
20th Anniversary Development Team: Satyros Phil Brucato, Bill Bridges
Creative Director: Richard Thomas
Art Direction: Richard Thomas, Mike Chaney
Additional Material: Bill Bridges, Jackie Cassada, Nicky Rea, Jesse Heinig, Deena McKinney, Allen Varney
Editor: Lindsay Woodcock
Book Design: Michael Chaney
Mage 20th Anniversary Edition Logo: Craig Grant
The Mighty Mage 20th Anniversary Design Brain Trust: Sean Michael Argo, Ryan Todd Baker, Sherry Lynn Baker, Hope Basoco, Raven Bond, Bill Bridges, Allison Brown, Sandra Damiana Buskirk, Raven Nichole Silva-Barton Danger, Tristan Erickson, Antonios Rave-N Galatis, Valentine Graves, Inky Grrl, Jesse Heinig, James High, Mark Jackson, Jennifer Kellam, Thaynah Leal, Travis Legge, Emili Lemanski, Ryan Loyd, Ben Lyons, Rafael Mastromauro, Lisa “Sid” McClaugherty, Eva Morrissey, Haris Odinsson, Michael Shean, Rhea Shemayazi, Malcolm Sheppard, Bryan Syme, Dan “Khan” Treichel, Rachelle Udell, Amy Veeres, Coyote Ashley Ward, Ian A.A. Watson, Travis L. Williams, Lindsay Woodcock
Interior Art: Aaron Acevedo, Andrew Bates, Dan Brereton, Echo Chernik, John Cobb, Guy Davis, Darryl Elliott, Steve Ellis, Langdon Foss, Michael Gaydos, Anthony Hightower, Jeff Holt, Mark Jackson, Leif Jones, Michael William Kaluta, Matthew Korteling, Andrew Kudelka, Jeff Laubenstein, Brian LeBlanc, David Leri, Vince Locke,

Larry MacDougall, Robert MacNeil, Matt Milberger, Matt Mitchell, Steve Prescott, Alex Sheikman, Christopher Shy, Dan Smith, Larry Snelly, Richard Thomas, Joshua Gabriel Timbrook, John Van Fleet

Based Upon the Work of:
Mage: The Ascension Creators: Satyros Phil Brucato and Stewart Wieck, with Bill Bridges, Brian Campbell, Sam Chupp, Chris Early, Andrew Greenberg, Robert Hatch, Jesse Heinig, Mark Rein•Hagen, Kathleen Ryan, Stephen Wieck, and Travis L. Williams
Special Thanks to: Sandra “Damiana Silverwitch” Buskirk, for life, love, art, and magick.

Coyote “All The Things!!!” Ashley Ward, for shining light and shadows. Bryan “Master of Games” Syme, for reAwakening the spirit. Raven “Strong” Bond, for metaphysical consultations. James “Kin-Speaker” High, for walking the Road. Antonios “Heart-Brother” Rave-N Galatis, Maria “Paint & Paper” Archimandriti, Nina “Wolf-Witch” Galatis, Haris “Blood-Brother” Odinsson, Ioanna “Flame-Knight” Vagianou, and the rest of the Greek gang, for magick in the heart of Hellas. Richard “Oathkeeper” Thomas, Rose “Taskmaster” Bailey, and Ian “Kickstarted” A.A. Watson, for forging the Path. Hope “Book Biter” Basoco, Andrew “Facep0lluti0n” McMenemy, Paul de Senquisse, Oracle of Mind, Max D. Hammersmith …and All of You, for keeping the faith.

Publisher: Onyx Path Publishing.
Imprint: White Wolf Game Studio
Published: September 23, 2015
Pages: 696
Year: 2015
PDF: Bullet-rpg Bullet-nip
Price: Premium: $115
PDF: $29.99

Mage: The Ascension 20th Anniversary Edition is a revised core rulebook for the Classic World of Darkness setting. Like it's Vampire and Werwolf counterparts it was released to celebrate the 20th Anniversary of the first core rule book for Mage: The Ascension.

Though per se only a revised compendium of Mage: The Ascension Revised Edition and related rule books, it features not only updates to the modern times, but also more rules on things you could want to do and clearer recommendations to handle all kinds of situations.


I tell you this: We are Divinity.

Reality is ours to bend. To subvert. To command. We have that power – all of us.

Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.

Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.

And the rest of us never see that monster in our own mirror, only in the reflections of those folks who are not “us.”

Here’s the truth, though: We are ALL “us.” We are ALL gifted,

We can ALL change the world. Most of us remain asleep.

A blessed few Awaken. Fewer still use that power wisely. And none without consequences.

And so, reality is up for grabs. Where do you stand?

And will you Fall… or Ascend?

What’s in it?

• Updated profiles of the Council of Nine Traditions, the Technocratic Union, and the Disparate Crafts... with many unexpected developments. 

• An epic history of magick and its factions.  

• A compilation and clarification of essential and optional rules, including martial arts, vehicles, hazards, cybernetics, the Otherworlds, and far more besides. 

• Overviews of paradigms, practices and tools - the focus of your Art. 

• Detailed explorations of the epic concepts involved in Mage. 

• Chilling looks at the Nephandi and Marauders

• The Nine Spheres, plus their Technocratic variants. 

• Old favorites and new faces from among the Awakened Ones. 

Reality Zones, Paradox, Quiet, the "coincidental vs. vulgar magick" debate, and far, far more...  

• New full color original art by Michael William Kaluta, Echo Chernik, Steve Prescott, Christopher Shy, Larry MacDougall, and other classic Mage artists, as well as classic B&W pieces carefully chosen from the earlier editions.


Book I: AwakenEdit

The first three chapters are a pretty long introduction to mage. It captures the mood of the setting and introduce all the basic prinziples.

Chapter One: The Mage’s PathEdit

Tells the story of awakening to the ability to change the world, the Will, the Avatar, the Truth and Magick.

Chapter Two: Magick - The Art of RealityEdit

Details doing magick, and it's side effect, the Paradox. Introduces the concept of the consensus, coincidental and vulgar magick and the nine Spheres.

Chapter Three: The Shadow WorldEdit

Chapter Four: The Worlds BeyondEdit

Book II: BelieveEdit

Chapter Five: Ascension WarriorsEdit

Chapter Six: Creating the CharactEdit

Chapter Seven: Telling The StoryEdit

Book III: AscendEdit

Chapter Eight: The Book of RulesEdit

Chapter Nine: Dramatic SystemsEdit

Chapter Ten: The Book of MagickEdit

Lists the Spheres, both mystic and technocratic and their respective use. Describes the system used to cast magick, handle paradox and quiet. Then elaborates on Foki, Paradigm, Procedures, Rotes and Reality Zones.


I: Allies and AntagonistsEdit

II: Odd EndsEdit

Merits and Flaws

The Toybox - Wonders and technocratic Gadgets

Background InformationEdit


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