Lucta de Aragon

Lucita de Aragón


-Katherine Scott

-Maria Cadamon


1170 (Aragón, Spain)


Urraca of León


Alfonso I de Aragón








Ambrosio Luis Monçada




-Former Camarilla

-Former Autarkis

-Currently Sabbat


Archbishop of Zaragoza, Aragón

Lucita de Aragón is the signature character of the Lasombra clan in in Vampire: The Masquerade and Dark Ages: Vampire. She is a consummate shadow warrior, rivaling the Eastern Assamites in ferocity and reputation.

As the Anarch Revolt ensues and the Sabbat forms from its ashes, Lucita abstained from both sects, becoming one of the most feared Lasombra antitribu active in the modern World of Darkness. But all of this have changed with the Final Death of her sire - an event that drove her to follow his footsteps by becoming a Sabbat Archbishop of Madrid.


The daughter of Alfonso II of Aragón[1], Lucita grew up privileged but chafed under her responsibility to her father and family. She thought of patricide many times and often ran away, only to be caught by the Aragonese guards and returned to her father’s custody. Rather than bother with disciplining the girl himself (as king, he had better things to do), Alfonse shuffled her off to confession each time, trusting that God and Church would engender penitence in his daughter. The fact that her confessor was Ambrosio Luis Monçada made this hope a vain one.

Monçada recognized an indomitable will in young Lucita – and a fierce independence. These traits – combined with his unholy lust for her – convinced the bishop that her Embrace was warranted. After talking with others of his clan, Monçada decided that the Lasombra would greatly benefit from this individual of high birth.

After her Embrace, though, Lucita’s relationship with her clan was hardly idyllic. She struggled with Monçada just as she had struggled with her mortal father, craving autonomy and freedom. Although she serves Monçada dutifully as a diplomat and a noble (she is rumored to be the power behind the throne of the current king of Aragon, Peter II), she is more at home on the road with her traveling companion Anatole, who inspires in Lucita more faith in God than the degenerate Monçada ever could.

Since the Dark Ages Lucita has undertaken a training regimen through which she gained great skills in the noble art of war. Her speed and natural grace aided her in this endeavor, and she can masterfully whittle down stronger foes before they manage to land a single blow upon her. When she combines her martial prowess with her trademark Lasombra control of darkness, she becomes a terrible enemy indeed. She has worked for the Camarilla as an archon, and is justly feared and admired by Kindred of all sects.

You began as royalty and the chosen progeny of one of the great elders of the time. You were groomed for a position of authority. If you’d been attentive to me back then, you could be regent now. Instead, here you are skulking around until you get caught, and now you’re just hoping for some way to keep your hide together long enough to see another year. Do you understand just how much contempt I have for you?
  — Gratiano de Veronese to Lucita

Later in her unlife, following the death of her companion Anatole and her sire, the Cardinal Monçada, she became more attuned with the Sabbat, eventually abandoning her Humanity and picking up a Path of Enlightenment, namely the Path of Night with Elieser de Polanco as mentor, becoming the Sabbat Archbishop of Madrid in her sire's stead, and later becoming the Archbishop of Zaragoza, Aragón.


Let them drop their jaws in wonder, Myca. Let them curse me for abandoning the fight against Gehenna on their terms. Let them call me a traitor, place me on their absurd Red List, curse me for a coward and a selfish fool. I am sick of playing the game the world has set before me. The time has come for Lucita to do what she should have done centuries ago. Despite the horror and wonder and fate-shaping I have done and seen, I am still no more than my sire’s childe. I must step down from the world’s stage. I am no longer a figure; I am one Cainite attending to her own matters.
  —  Lucita

When the Withering started to affect the Kindred, Lucita sought answers for her sudden weakness, finding out that nobody knew what was happening. She allied with the former Archon Theo Bell in order to stop the Camarilla's "concentration camps" of Thin-Blooded vampires. When Beckett confirmed to her that Gehenna was indeed begining, she and Theo followed Beckett and his companion Kapaneus in his search for means to stop the apocalypse. Once they found Rayzeel, one of Saulot's childe, a great Abyssmal creature emerged from the earth and tried to kill Beckett. The creature, seeing it couldn't kill the Noddist, assumed the form of Lucita's sire, Ambrosio Luis Moncada, and tried to convince her to subjugate. Lucita, in a last attempt to be free of her sire, sacrificed herself, letting her companions escape. Anatole appeared to Lucita in her final moments and took her soul into the afterlife (or equivalent of) before it was absorbed and lost in the Abyss.

Appearance Edit

Tall and willowy, with olive skin and dark black hair, Lucita exemplified the classic appearance of old Spanish nobility. There is no Moorish influence in her features. She typically wears the garb of a noblewoman rather than that of a warrior (surprise is her preferred MO), but these clothes are often dark and somber affairs that favor ease of movement rather than stuffy presentability.

Character SheetEdit


Sire: Ambrosio Luis Monçada
Nature: Rebel
Demeanor: Defender
Generation: 7th
Embrace: 1190
Apparent Age: Early 20′s
Physical: Strength 5, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 2, Brawl 5, Dodge 4, Empathy 2, Expression 2, Grace 3, Intimidation 1, Leadership 4, Streetwise 1, Style 4, Subterfuge 4
Skills: Archery 2, Drive 2, Etiquette 4, Melee 4, Performance 3, Ride 2, Security 1, Stealth 4
Knowledges: Academics 3, Camarilla Lore 3, Investigation 3, Linguistics 5, Occult 4, Politics 3, Sabbat Lore 3
Disciplines: Animalism 2, Celerity 3, Dominate 5, Fortitude 4, Obfuscate 3, Obtenebration 6, Potence 3, Protean 2, Serpentis 1
Backgrounds: Allies 2, Contacts 5, Herd 2, Influence 2, Resources 5, Sabbat Status 1, Status 1
Virtues: Conscience 3, Self-Control 3, Courage 4
Morality: Humanity 4
Willpower: 7



  1. VTDA: Iberia By Night
  2. VTM: Transylvania Chronicles IV: The Dragon Ascendant, p. 87

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