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Lore of the Clans

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Lore of the Clans
Credits
Written by: Alan Alexander, Kevin Czarnecki, Joshua Doetsch, Matt McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, and Christopher Wilde
Developer and Additional Writing: Eddy Webb
Consulting Developer: Evan Wood
Additional Development Assistance: David Hill and Matt McElroy
Editor: Carol Darnell
Art Direction and Design: Michael Chaney
Interior Art: Sam Araya, Tim Bradstreet, Michael Gaydos, Christine Griffin, Forest Immel, Mark Kelly, Ken Meyer Jr., Glen Osterberger, Efrem Palacios and Andrew Trabbold
Cover Art: Tim Bradstreet
“The Blind Bats and the Elephant” reprinted from

Clanbook: Malkavian by Daniel Greenberg.

Special Thanks

All the writers of the original Clanbooks for giving us some amazing material. I hope we did it justice.
Rich “Seriously, How Does Skype Work?” Thomas for still struggling with well-established technology.
Mike “How Many Changes?” Chaney for putting up with my need for perfect comma placement.
Alan “Brujah Sorcery” Alexander, Joshua “True Detective” Doetsch, Andrew “Lasombra Awesometribu” Peregrine, Ree “Gangros” Soesbee, Rob “Is This Too Much?” Wieland, and Christopher “#1 Doyle Fanboy” Wilde for surviving the open development process with aplomb and grace.
Matt “God I Love Ghouls” McElroy for giving me some tasty ghoul meat at the 11th hour.
David “Lost in Translation” Hill, for helping me keep pace with V20 Dark Ages, even though he was in Japan.
To Leah “Vmapiarq” Piersma and Matt “Devilboy” Murray, for rescuing me from a coked-out vampire hunter and vowing never to tell the whole story. The world is not yet ready to know about our secret bond.
The Attendees of Midwinter and Nashville by Night for once again reminding me why the White Wolf community is fucking amazing.
Everyone who participated in the open development process for intense and incredible insights, even if some people really felt the need to edit the online documents.
Publisher: Onyx Path Publishing
Imprint: White Wolf Game Studio
Published: December 23, 2015
Pages: 307
Year: 2015
PDF: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $59.99/$39.99
Digital: $19.99

Lore of the Clans is a sourcebook for Vampire: The Masquerade 20th Anniversary Edition. A single volume revisiting all thirteen clans of the Classic World of Darkness.

SummaryEdit

From the Onyx Path Catalog:
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.
Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.
Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.
Lore of the Clans includes:
  • The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves.
  • New combo disciplines, powers, Merits, Flaws, and other rules specific to each Clan.
  • Revising and updating more classic Vampire: The Masquerade material to V20.

ChaptersEdit

Piecing Together LiesEdit

The introductionary fiction, where neonate Drusilla meets veteran researcher Beckett and both discuss the difficulties of gathering verified information about the history of the Kindred.

IntroductionEdit

Clan ChaptersEdit

Each chapter addresses one of the thirteen clans of the modern nights from the perspective of a vampire in it, and each chapter starts with some history of the clan, followed by information about how the clan interacts and works now. At the end is a wide variety of combination powers, Merits, Flaws, and other mechanical bits for players and Storytellers.

AssamitesEdit

The Assamites, silent assassins shackled with a number of curses, are divided by an age-old conflict between three casts.

BrujahEdit

The Brujah, once philosopher-kings of an ancient civilization, struggle between rejecting and embracing their eternal anger.

Followers of SetEdit

The Followers of Set venerate a chthonic God in a variety of guises, as they work to bring others into their decadent religion.

GangrelEdit

The Gangrel are bestial and untamed, lurking in the untamed fringes of kindred society as they struggle against kindred and beasts alike.

GiovanniEdit

The Giovanni are an insular collection of necromantic families who stole immortality to control both this world and the realm of the dead.

LasombraEdit

The Lasombra are proud nobles and leaders and rivals to the Ventrue who are willing to do anything to be on top. Anything.

MalkaviansEdit

The Malkavians are a clan fractured and unified by madness, using their unique perception and gifts of prophecy to guide and educate the “unenlightened.”

NosferatuEdit

The Nosferatu are hideously deformed information brokers that lurk in the shadows, to avoid both their fellow kindred and an ancient enemy.

RavnosEdit

The Ravnos are nomads and tricksters that travel all over the world to combat demons and spread the word of their fragmented beliefs.

ToreadorEdit

The Toreador are artists and sensualists that laud their connection to humanity while seeking adoration and physical beauty.

TremereEdit

The Tremere are masters of blood sorcery, a secret society that is both ally and villain to many of the clans in the modern nights.

TzimisceEdit

The Tzimisce are eldritch Old World lords that master flesh and bone to transmute themselves (and others) to a higher philosophical plane.

VentrueEdit

The Ventrue observe the ancient traditions and status quo of kindred society, while working against those that would disrupt it.

Appendix I: The CaitiffEdit

Details about Caitiff, clanless vampires.

Appendix II: The AntitribuEdit

A list of the antitribu within the Sabbat.

Appendix III: Kindred of NoteEdit

An exemplary Kindred from every major Clan.

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous book:
VTM: Dread Names, Red List Bullet-pdf Bullet-nip
Game Books
Vampire: The Masquerade books
Next book:
VTM: Lore of the Clans Wallpaper Bullet-pdf

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