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The Lodge of Absolution is a Lodge of the Fire-Touched.

Overview[]

The Lodge of Absolution is more a secret society than a fraternity that the members proudly claim. The Righteous, as the members call themselves, believe that any sin is forgivable. This in itself is not so different from the normal beliefs of the Fire-Touched, but the Righteous act on this belief. No sin is beneath them. They use silver weapons on Forsaken opponents (though very carefully), they kill werewolves without hesitation and some will even eat the hearts of their foes to regain their strength. The only sin that the Righteous do not commit on a regular basis is betrayal of the pack, and when this is mentioned among members of the lodge, they tend to glance nervously about. If someone did have to break this law, surely that werewolf would be forgiven by Gurim-Ur, but the betrayed pack might not be as understanding.

Of course, forgiven of not, committing such acts can cause a werewolf's Harmony to drop. The Lodge of Absolution, therefore, is made up of werewolves with very low Harmony ratings (the average rating for the lodge is about 3) and even a few Zi'ir. As such, the lodge employs few fetishes and rites, seldom crosses the Gauntlet and spends a great deal of time in penance. Sin can be forgiven, but absolution is not painless.

The Righteous can join packs of non-members, but are forbidden to reveal their allegiance. (This might technically constitute a breach of tribal vow, but most Righteous are so far below that level of Harmony that it doesn't much matter.)

The lodge does not claim a second totem, feeling that the lodge members are guided directly by Gurim-Ur. The initiation for the lodge consists of a grueling period of questioning, usually accompanied by flogging or cutting with claws or blades. Upon acceptance, the new member is presented with a silver blade. If he balks, membership is rescinded and the recruit is impaled upon the knife. If he accepts, he is congratulated and then asked to do penance for accepting the knife. It was a sin to do so, but necessary, and that is the point of being Righteous.

Membership[]

Only Fire-Touched are permitted to become Righteous.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

The lodge demands that its applicants be strong-willed (Resolve 3) and able to withstand pressure and pain (Stamina 3). They must also know the Rite of Penance. It makes no demands upon Harmony or Renown, however, as those things might very well have to be sacrificed for the lodge.

Benefits[]

Because the Righteous have a hard time learning spiritual benefits such as Gifts and rites, they spend time on more mundane pursuits. Upon acceptance into the lodge, the character chooses an area of focus consisting of three Skills. Those Skills now cost new dots x2 to raise. The downside, however, is that learning Gifts without raising Renown is now impossible - spirits simply don't trust the Righteous enough.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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