the Aligned Independent
Lithrac was born as Sam Mayberry in New Jersey during the interwar period. When Sam was older, he went to the medical school to become a surgeon, but due to a nervous shake in one of his hands, he instead became a pathologist and later a coroner. Sam married and had two childrens.
Once Sam was sent back to the U.S to his normal life (as a father and coroner), a high number of strange murders started to appear, bringing him back memories of the war. Sam felt there was something more to those murders, but the police tried to cover them up. He then tried to go the the press, but his wife and kids were killed. Shocked by the murder of his family, Sam got drunk and started to wondered the city that night.
George Frederick, a Samedi aligned with the Camarilla, and some Sabbat members became interested in Sam's murder investigation. George saved Sam from a Sabbat attack by embracing him. Sam was very fascinated with his new powers and wanted to use them in positive ways. Sam took the name "Lithrac" after a monster tale he was told when he was a kid. Menwhile, the Justicar Petrodon asked George to train an expert assasin in exchange for some favor that George owed to him. Sam, now Lithrac, became a excelent assassin, killing several Sabbat members.
Lithrac now works for the Justicar Cock Robin and was at the Battle of New York, helping the Giovanni to capture the souls of the fallen Sabbat as a favor for the collaboration between the Camarilla and the Necromancers.
Lithrac, the Aligned Independent
Sire: George Frederick
Apparent Age: Indeterminate
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 5, Intelligence 3, Wits 3
Talents: Alertness 4, Athletics 2, Brawl 2, Dodge 2, Intimidation 1, Leadership 1, Streetwise 2, Subterfuge 4
Skills: Drive 2, Etiquette 1, Firearms 3, Melee 1, Security 4, Stealth 5, Survival 1
Knowledges: Academics 2, Bureaucracy 2, Camarilla Lore 4, Computer 1, Investigation 4, Law 1, Medicine (Toxicology) 4, Occult 1, Politics 2, Psychology 2, Sabbat Lore 2, Science 3
Disciplines: Celerity 1, Fortitude 2, Obfuscate 4, Thanatosis 3
Backgrounds: Contacts 3 (Clan Nosferatu), Mentor 3, Resources 2, Status 4
Virtues: Conscience 3, Self-Control 4, Courage 4
Morality: Humanity 7