Lithrac CotN

Sam Mayberry


The Aligned Independent








George Frederick





Lithrac is a 9th generation Samedi Archon under the orders of Cock Robin. He took part in the Siege of New York.


Lithrac was born as Sam Mayberry in New Jersey during the interwar period. When Sam was older, he went to the medical school to become a surgeon, but due to a nervous shake in one of his hands, he instead became a pathologist and later a coroner. Sam married and had two children.

When World War II started, Sam was sent to the European front, to later be captured and sent to Auschwitz. Sam was very traumatized by horrors he witnessed during his time as prisoner.

Once Sam was sent back to the U.S. and resumed his normal life as a father and coroner, a high number of strange murders started to appear, bringing him back memories of the war. Sam felt there was something more to those murders, but the police tried to cover them up. He then tried to go the the press, but his wife and kids were killed. Shocked by the murder of his family, Sam got drunk and started to wondered the city that night.

George Frederick, a Samedi aligned with the Camarilla, and some Sabbat members became interested in Sam's murder investigation. George saved Sam from a Sabbat attack by Embracing him. Sam was very fascinated with his new powers and wanted to use them in positive ways. Sam took the name "Lithrac" after a monster tale he was told when he was a kid. Meanwhile, the Justicar Petrodon asked George to train an expert assassin in exchange for a favor that George owed to him. Sam, now Lithrac, became a excellent assassin, killing several Sabbat members.

Lithrac now works for the Justicar Cock Robin and was at the Battle of New York, helping the Giovanni to capture the souls of the fallen Sabbat as a favor for the collaboration between the Camarilla and the Necromancers.

Character SheetEdit

Lithrac, the Aligned Independent
Clan: Samedi
Sire: George Frederick
Nature: Loner
Demeanor: Curmudgeon
Generation: 9th
Embrace: 1950
Apparent Age: Indeterminate
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 5, Intelligence 3, Wits 3
Talents: Alertness 4, Athletics 2, Brawl 2, Dodge 2, Intimidation 1, Leadership 1, Streetwise 2, Subterfuge 4
Skills: Drive 2, Etiquette 1, Firearms 3, Melee 1, Security 4, Stealth 5, Survival 1
Knowledges: Academics 2, Bureaucracy 2, Camarilla Lore 4, Computer 1, Investigation 4, Law 1, Medicine (Toxicology) 4, Occult 1, Politics 2, Psychology 2, Sabbat Lore 2, Science 3
Disciplines: Celerity 1, Fortitude 2, Obfuscate 4, Thanatosis 3
Backgrounds: Contacts 3 (Clan Nosferatu), Mentor 3, Resources 2, Status 4
Virtues: Conscience 3, Self-Control 4, Courage 4
Morality: Humanity 7
Willpower: 7
Source: VTM: Children of the Night, p. 54-55