Thomas M. K. Stratman
Richard E. Dansky
Cynthia Summers, Ken Cliffe, Ed Hall, Cary Goff and Allison Sturms
Previously published material has appeared in:
, WTA: Werewolf: The Apocalypse Second Edition , cMET: The Masquerade Second Edition , cMET: Laws of the Night and cMET: Oblivion
cMET: The Apocalypse
Art Direction by:
Mike Chaney, Tim Hargrove, Rob Hatch, Laura Perkinson, Rebecca Schaefer
Jeff Holt and Katie McCaskill
Layout and Typesetting:
Help Above and Beyond the Call:
The Wonder Interns: Donna, Laurah and Lori
Special Thanks to:
Chad "Gettin' Leid" , for obstinately refusing to do something stupid enough to be mentioned as a Special Thanks.
Brown Ken "Wild Man of Borneo" Cliffe , for letting his hair down on the bus.
Aaron "Pretty in...whatever" Voss , for his radical interpretation of Richard Butler's vocals.
Brian "Guttet" Glass , for being That Guy all the time.
Rob "Material Grrrrrl" Hatch , for, well, you had to be there. You really had to be there.
And Extra-Special Thanks to our Playtesters:
The Coterie of the Silent Voice Playtest team: Marc "Spence" Spencer, Tori Mauslein, Dan Hawthorne, David Blackwell, Renee Hawthorne, Glenys McGhee, Dave Cole, Mike Porrer, Mike Chambers, Geoff Hinkle, Christa Hinkle, David Hoelscher, Mike Metcalf, Brian Gates, Misty Melton, Sandy Duda, Brian Hare, Carolyn Smith and Tom Stratman
Associated Folks from Colombia, MO: Quimbie Olmstead, James Ernst, Clinton Hayes, Francis J. Saunders, Mark W. Sprinkle and Pamela Jo Lord
The Daring Denizens of Worcester, MA, led by the infamous H. MacKiernan, Stephanie Apprille, Andrew LaPorte, Kathy Journeay, J. Bendonis, Jesse Perry, Christopher Chaney, Christopher Mello, Tara Halwes, Seann Ives, Steve Langer, Jony Balboni, Elizabeth Ditchburn and Kerry Campbell (whew!)
White Wolf Publishing, Inc.
White Wolf Game Studio
Laws of the Wilf is the rulebook for the Mind's Eye Theatre version of It is described on the cover as " Werewolf: The Apocalypse. The Apocalypse Second Edition."
White Wolf Catalog:
Take Back the Night
Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last best hope this planet has: the Garou. And they're not about to go down quietly.
And the Mornings, Afternoons and Evenings!
Laws of the Wild is a pocket rule guide to Apoclypse, White Wolf's live-action game of Werewolf: The Apocalypse. Designed to be useful to experienced players and newcomers, this book collects, revises and recreates the world of Werewolf for live-action play in one easy-to-use volume.
It's Not A Set of Rules.
It's the Laws.
Chapter One: Introduction and Background Edit
Chapter Two: Character Edit
Chapter Three: Rules Edit
Chapter four: Systems Edit
Background Information Edit
Memorable Quotes Edit
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