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Laws of the Night: Storytellers Guide is a sourcebook for Classic Mind's Eye Theatre, with advice for Storytellers, Assistant Storytellers and Narrators.

Summary[]

From the White Wolf Catalog:
From Ancient Hearth-Fires
Once cavemen told each other stories of the day's hunt, of the things beyond the firelight. In these modern nights, we tell each other stories of hunters again - hunters who shun the sunlight and seek human blood for sustenance. What lies outside the streetlight's beam? What hides in the alley's shadow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book is chock full of exciting information to build richer Masquerade chronicles. Want to bring in a very different antagonist? Here are the Baali, the Nagarajah, the True Brujah. Want to try something different at your next game? Here's how to play with flashbacks and other new Storytelling techniques, Plus, information for running better crossovers and a few pointers, such as the Internet's place in your game or how to build more exciting scene descriptions.

Chapters[]

Prologue: Sloppy Seconds[]

Chapter One: Introduction[]

The official welcome to the party.

Chapter Two: The Thousand Eyes[]

Here's an introduction to some of the most disturbing denizens of the World of Darkness, and their murderous ways.

  • Disciplines
    • Daimonion: Basic: Sense the Sin, Fear of the Void Below; Intermediate: Conflagration, Psychomachia; Advanced: Condemnation; Elder: Concordance; Master: Summon the Herald of Topheth; Ascendant: Contagion; Methuselah: Call the Great Beast
    • Necromancy: Vitreous Path: Basic: Eyes of the Dead, Hour of Death; Intermediate: Soul Judgement, Breath of Thanatos; Advanced: Soul Feasting
    • Temporis: Basic: Time Attunement, Internal Recursion; Intermediate: Lapse, Subjective Suspension; Advanced: Clotho's Gift; Elder: Kiss of Lachesis; Master: Hall of Hades' Court; Ascendant: Clio's Kiss; Methuselah: Tangle Atropos' Hand

Chapter Three: Blood Magic[]

The new blood magic paths and rituals from Blood Magic: Secrets of Thaumaturgy.

  • Tremere Paths
    • Alchemy: Basic: Commuta, Conforma; Intermediate: Scinde, Mutate; Advanced: Transmute
    • Biothaumaturgy: Basic: Thaumaturgical Forensics, Thaumaturgical Surgery; Intermediate: Lesser Animation, Greater Animation; Advanced: Cognizant Construction
    • The Focused Mind: Basic: Readiness, Centering; Intermediate: One-Tracked Mind, Dual Thought; Advanced: Perfect Clarity
    • The Hearth Path: Basic: Guest's Herald, Master's Order; Intermediate: Rhyme of Discord, Temportal; Advanced: The Cauldron's Rede
    • Mastery of the Mortal Shell: Basic: Vertigo, Contortion; Intermediate: Seizure, Body Failure; Advanced: Marionette
    • Oneiromancy: Basic: Portents, Foresee; Intermediate: Dreamspeak, Augury; Advanced: Reveal the Heart's Dreams
    • Path of the Blood's Curse: Basic: Ravages Of The Beast, Weight Of The Sun; Intermediate: Abated Tooth, Treacherous Bonds; Advanced: The Withering Of Ages
    • Path of Curses: Basic: Stigma, Malady; Intermediate: Pariah, Corrupt Body; Advanced: Fall From Grace
    • Path of Transmutation: Basic: Fortify The Solid Form, Crystallize the Liquid Form; Intermediate: Liquefy the Solid Form, Gaol; Advanced: Ghost Wall
    • Vine of Dionysus: Basic: Methyskein, Omophagy; Intermediate: Hamartia, Enthosiamós; Advanced: Oinos Aimatos
  • Tremere Rituals: Basic: Blood Mead (Vine of Dionysus), Brand of the Paramour, Craft Bloodstone, Encrypt Missive, Enhancing the Curse, Extinguish, Impassable Trail, Impressive Visage, The Imp's Affliction, Jinx, Learning the Mind Enslumbered, Mourning Life Curse, purge the Inner Demon, Rebirth Of Mortal Vanity, Rite of Introduction, Sanguineous phial, The Scribe, Sense The Mystical, Trima (The Vine of Dionysus), Whispers Of The Ghost; Intermediate: Blood Allergy, Cleansing Of The Flesh, Craft Dream Catcher (Oneiromancy), The Curse Belated, Infirm Inert, Major Creation (Path of Conjuring), Return of the Heart (Path of the Blood's Curse), Scry, Stolen Kisses, Telecommunication, A Touch Of Nightshade, Track Transgressor, Ward Versus Fae; Advanced: Cobra's Favor, Court Of Hallowed Truth, Severed Hand, Stone Of The True Form, Stone Slumber; Master: Refined Digestion; Ascendant: Eyes Of The Ever Vigilant

Chapter Four: Wheels Within Wheels[]

In this section, you'll find the conspiracies to make the Freemasons look like child's play, from the Manus Nigrum to the Week of Nightmares.

Chapter Five: Storytellers' Help Corner[]

Did a player figure out your too early? Wondering what to do with the Web? Want to try something different in your chronicle but don't know where to start? Look here!

Chapter Six: Under One Dark Sky[]

We know you're going to do it. Crossovers, that is. If you're going to do it, you might as well do it safely, and this chapter will help you out.

Background Information[]

  • Ads at the back of the book include: Music From the Succubus Club by Dancing Ferret Discs and Mummy: The Resurrection (March 2001).

Memorable Quotes[]

Characters[]

Terminology[]

Abominations, Aralu, Arcanoi, Baali, Banality, Bangladesh, Cathayan, Changeling, Changing Breeds, Chatterlings, Chimerstry, Code Ragnarok, Daimonion, Deathlord, Del'Roh, Disciplines, Enoch, Enrathi, Gaia, Garou, Gehenna, Ghoul, Gift, Glamour, Gnosis, Green Court, Hedge Magic, July 1999, Kinain, Kinfolk, Kuei-jin, Lupine, Mage, Manus Nigrum, Marijava, Nagaraja, Necromancy (Sepulchre Path Necromancy, Vitreous Path Necromancy), Numina, Psychic, Pure Breed, Rafastio, Rage, Rage Traits, Risen, Rituals, Seraphim, Shadowlands, Shroud, Skinlands, Sorcerer, Sphere, Spirit, Spirit Worlds, Stygia, Tal'mahe'Ra, Technocracy, Tempest, Temporis, Thaumaturgy, True Brujah, Umbra, Underworld, Vulgate, Week of Nightmares, Wraith, Wyrm,

References[]

Previous release Game Books Next release
WTA/cMET: Laws of the Wild: Changing Breeds 1 Buy it from DriveThruRPG! Mind's Eye Theatre books MTA/cMET: Laws of Ascension Buy it from DriveThruRPG!
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