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Laws of the Night: Camarilla Guide is a supplement to Laws of the Night Revised Edition with more detail on the Camarilla tailored to LARP players.

Summary[]

From the White Wolf catalog:

Such Tender Prey...
For centuries, the Camarilla has been a monolith weathering the storms of its enemies, led by the Masquerade. For equally long, it has been a bastion for monstrous elders and their blood-soaked dreams. Now, in these dwindling nights, cracks are showing in the Camarilla's façade as age and tradition clash with youth and modernity. Which is the more terrifying enemy: the one outside the door or the one locked in with you?
Such Elegant Monsters...
This is the guide to the Camarilla for live-action play. Here is where players will find elder Disciplines, new Merits and Flaws, and the necessary tools to create Gargoyle characters. For Storytellers, this book is crammed with new material you can use to add depth to your chronicle, from building a city, to managing Influences and creating extra characters for those unexpected events.

Contents[]

Prelude: A Darkness So Bright[]

(...)

Chapter One: Introduction[]

Chapter Two: Character Creation[]

  • New Archetypes: Idealist, Soldier, Dabbler, Scientist
  • Abilities: Hunting, Psychology
  • Merits And Flaws
    • Physical: Bruiser (1 Trait Merit), Friendly Face (1 Trait Merit), Dulled Bite (2 Trait Flaw), Glowing Eyes (2 Trait Flaw), Permanent Fangs (2 Trait Flaw)
    • Mental: Coldly Logical (1 Trait Merit), Thirst for Innocence (2 Trait Flaw), Guilt-Wracked (4 Trait Flaw)
    • Supernatural: Bright Aura (1 Trait Merit), Healing Touch (1 Trait Merit), Inoffensive to Animals (1 Trait Merit), Cold Breeze (1 Trait Flaw), Beacon of the Unholy (2 Trait Flaw), Bound (2 Trait Flaw), Deathsight (2 Trait Flaw), Lord of the Flies (2 Trait Flaw)
  • Master-Level Influences: The Dark Heart of the City: Bureaucracy, Church, Finance, Health, High Society, Industry, Legal, Media, Occult, Police, Political, Street, Transportation, Underworld, University
  • Gargoyles

Chapter Three: Disciplines[]

  • Disciplines
    • Animalism: Elder: Animal Succulence, Shared Soul, Species Speech; Master: Conquer the Beast; Ascendant: Taunt the Caged Beast; Methuselah: Unchain the Beast
    • Auspex: Elder: Clairvoyance, Prediction; Master: Karmic Sight; Ascendant: Psychic Assault; Methuselah: False Slumber
    • Celerity: Elder: Projectile; Master: Flower of Death; Ascendant: Zephyr; Methuselah: Between the Ticks
    • Dominate: Elder: Chain the Psyche, Loyalty, Obedience; Master: Mass Manipulation, Still the Mortal Flesh; Ascendant: Far Mastery; Methuselah: Speak Through the Blood
    • Fortitude: Elder: Personal Armor; Master: Shared Strength; Ascendant: Adamantine; Methuselah: Juggernaut
    • Melpominee: Elder: Shattering Ground; Master: Persistent Echo
    • Obeah: Elder: Renewed Vigor; Master: Safe Passage; Ascendant: Purification; Methuselah: Unbind the Flesh-Clad Soul
    • Obfuscate: Elder: Conceal, Mind Blank, Soul Mask; Master: Cache; Ascendant: Old Friend; Methuselah: Create Name
    • Potence: Elder: Imprint; Master: Earthshock; Ascendant: Flick; Methuselah: Destruction
    • Presence: Elder: Love, Paralyzing Glance, Spark of Rage; Master: Cooperation, Father Knows Best; Ascendant: Ironclad Command; Methuselah: Pulse of the City
    • Protean: Elder: Earth Control, Flesh of Marble; Master: Restore the Mortal Visage, Shape of the Beast's Wrath, Spectral Body; Ascendant: Purify the Impaled Breast; Methuselah: Inward Focus
    • Thanatosis: Elder: Creeping Infection; Master: Dust to Dust; Ascendant: Putrescent Servitude
    • Visceratika: Basic: Skin of the Chameleon, Scry the Hearthstone; Intermediate: Bond With the Mountain, Armor of Terra; Advanced: Flow Within the Mountain
    • Gargoyle Flight: Basic: Level 1, Level 2; Intermediate: Level 3, Level 4; Advanced: Level 5
    • Flight Maneuvers: Pounce, Swoop, Slam
    • Thaumaturgy
      • Elemental Mastery: Basic: Elemental Strength, Wooden Tongues; Intermediate: Animate the Unmoving, Elemental Form; Advanced: Summon Elemental
      • The Green Path: Basic: Herbal Wisdom, Speed the Season's Passing; Intermediate: Dance of Vines, Verdant Haven; Advanced: Awaken the Forest Giants
      • Neptune's Might: Basic: Eyes of the Sea, Prison of Water; Intermediate: Blood to Water, Flowing Wall; Advanced: Dehydrate
      • The Path of Corruption: Basic: Contradict, Subvert; Intermediate: Dissociate, Addiction; Advanced: Dependence
      • The Path of Technomancy: Basic: Analyze, Burnout; Intermediate: Encrypt/Decrypt, Remote Access; Advanced: Telecommute
      • Spirit Manipulation: Basic: Hermetic Sight, Astral Cant; Intermediate: Voice of Command, Entrap Ephemera; Advanced: Duality
      • Thaumaturgical Countermagic: Basic: Level 1, Level 2; Intermediate: Level 3, Level 4; Advanced: Level 5
      • Weather Control: Basic: Fog, Rain or Snow; Intermediate: High Winds, Storm; Advanced: Lightning Strike

Chapter Four: Inside the Elysium[]

(...)

Chapter Five: The City[]

(...)

Appendix: For Storytellers[]

(...)

Background Information[]

(...)

Memorable Quotes[]

(...)

Characters[]

  • Victoria Grayson - Toreador
  • Peter - Ghoul
  • Martine - Vampire
  • Joseph Bonhom - Ventrue
  • Larson Savage - Gangrel
  • Alan Lords - Harpy, Vampire
  • Martin Lorry - Sheriff, Vampire
  • Timothy O'Shea - Seneschal, Vampire
  • Millicent - Keeper, Vampire
  • Mr. Lane - Malkavian
  • Gideon - Gangrel, Larson's Sire
  • Franklin van Wert - Vampire
  • Mr. Xaviar - Vampire
  • Tanner Banks - Prince's scourge, Ventrue
  • Lender - Gangrel
  • Tyler
  • Hardestadt
  • Kascha - Example
  • Ko-Ko - Example
  • Nicolaus - Ventrue primogen
  • Joshua - Brujah
  • Estacado - Brujah
  • Sasha - Brujah
  • Joseph - Ventrue
  • Portrait Gallery:
    • The Relentless Justicar - Malkavian, stats
    • The Careful Archon - Toreador, stats
    • The Weary Anarch - Brujah, stats
    • The Committed Anarch - Brujah, stats
    • The Innocent Neonate - Toreador, stats
    • The Bitter Ancilla - Tremere, stats
    • The Frightened Elder - Ventrue, stats
    • The Adoring Ghoul - Ghoul, stats
    • The Expendable Ghoul - Ghoul, stats
    • The Realistic Ghoul - Ghoul, stats
    • The Good Cop - Human, stats
    • The Cocky Thug - Human, stats
    • The Nosy Reporter - Human, stats
    • The Hapless Bystander - Human, stats
    • The Frightened Child - Human, stats

Terminology[]

Alastor, Allthing, Anarch, Anathema, Ancilla, Animalism, Archon, Auspex, Barrens, Blood, Blood Bond, Blood Hunt, Blood Traits, Book of Nod, Caitiff, Camarilla, Celerity, Chantry, Childe, Conclave, Convention of Thorns, Coterie, Court, Disciplines, Domain, Dominate, Elder, Elysium, Embrace, Fetish (Entrap Ephemera), Final Death, Fortitude, Gargoyle, Gargoyle Flight, Ghoul, Harpy, Haven, Hunting Grounds, Inconnu, Inner Circle, Justicar, Keeper of Elysium, Lextalionis, Malkavian Madness Network, Mark of the Beast, Masquerade, Melpominee, Monitors, Neonate, Obeah, Obfuscate, Potence, Presence, Presentation, Primogen, Prince, Protean, Rack, Rant, Red Alastors, Red List, Scourge, Seneschal, Sheriff, Spawning Pools, Spirit, Status, Status Traits, Thanatosis, Thaumaturgy, Traditions, Trophy, Visceratika, Vitae,

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