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Credits
Written By: Randi-Jo Bruner, Jason Carl, Jason Feldstein, and Tim Harris
Additional writing by: Peter Woodworth
Developed by: Peter Woodworth
Editing by: Diane Piron-Gelman
Previously published material from: cMET: Laws of the Night , VTM: Guide to the Anarchs and VTM: Time of Thin Blood
Art Direction by: Aaron Voss
Book Design by: Matt Milberger
Art by: Laura Rubles (sic)
Models: Nate Schumacher, Wendy Roberts, Steve Hayes, Lindsay Hayden, Amy Schoofs, Erika Janssen, Israel Quilles, Joel Talacko, Dawn Emanuele, Boyd Lescher, Sam, TJ & Theresa.
Special Thanks
Ken “Take the Pebble From My Hand” Cliffe, for patiently teaching me the Dao of MET.

Carl “Razzle Dazzle ‘Em” Bowen, for his continued support and especially his help in getting my name up in lights.

Charles “Mr. Camarilla” Bailey, for introducing me to the largest number of friendly people I’ve ever met at one time.

Conrad “Columbo” Hubbard, for finding the time to forward all those player questions to me.

Rebecca “To Hell With Moshing” Schaefer, for restoring my faith that real dancing has not totally fallen by the wayside.

Rich “Grim Harvest” Dansky, for giving me the motivation to take up this gig all those years back. See what you’ve done?

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 28, 2003
Pages: 186
Year: 2003
Publication #: WW 05040
Reference #: ISBN 1-58846-519-1
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $7.99

Print on Demand: $14.99

Laws of the Night is a supplement for Mind's Eye Theatre that discusses how to play and storytell for Anarchs from Vampire: The Masquerade.

SummaryEdit

From the White Wolf Catalog:
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders of either sect abuse those beneath them at will. The time for revolution is at hand!
Nothing Lasts Forever
The Anarch Guide reveals the inner workings of vampire society - as well as how to tear it apart. Here are all the new Traits and reference materials you need to play anarch characters of any clan and sect, from the ranting iconoclasts rioting in the streets to subtle manipulators working within the system. Read on, and learn how to shake the foundation of vampire society!

ChaptersEdit

Prelude: SacrificesEdit

Introductory DisclaimerEdit

Chapter One: History in AshesEdit

Chapter Two: Taking Up the FightEdit

Chapter Three: The Rebel UnlifeEdit

Chapter Four: Radical ThinkingEdit

Chapter Five: So You Want a RevolutionEdit

Chapter Six: Faces in the CrowdEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

Anarch Revolt, Convention of Thorns, Anarch Free State, Status Perfectus

ReferencesEdit

Previous book:
cMET: Faith and Fire Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Vampire by Gaslight Bullet-pdf