Lawrence Meeks

Lawrence Meeks










Strand Master

Lawrence Meeks is a Nosferatu spy, and one of the most influential vampires that New Orleans has ever known. A very tall, gaunt Nosferatu, Lawrence made his haven at the Old State Capitol in Baton Rouge.


Lawrence no longer resides in New Orleans, but was and is the most influential Nosferatu the city has ever known. He came to the city in 1805, joined Prince Doran's spy network in the same year, and headed it from 1830 to 1885. Shortly after Lawrence took charge of the network's activities, he decided that there were far too few Nosferatu doing the job he felt only they were truly suited to do. The network relied too much on information from other clans, and Lawrence felt only Nosferatu could keep it running effectively.

To solve the problem, he created three childer —Avery, Roger and Martin — and brought them into the network. He taught them his techniques and molded them into his perfect spies. While the first two lived up to Lawrence's expectations, the third far exceeded them. Martin learned everything he could from his sire; when Lawrence retired from the prince's service, he turned over his position to his third childe.

After retiring, Lawrence lived in the French Quarter for several years but, during World War 2, he moved to Baton Rouge and assumed that city's princeship. While this would seem to be the base of his power, barely a handful of vampires reside in Baton Rouge. Because of the secrets he learned during his years in the network, however, most of Louisiana's Kindred fear and respect him. His advice is often sought out, and some Kindred gossip about what role he might have played in Marcel's climb to power.

Character SheetEdit

Lawrence Meeks
Sire: Warwick
Nature: Caretaker
Demeanor: Autocrat
Generation: 8th
Embrace: 1769
Apparent Age: 50′s
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 5, Appearance 0
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 5, Brawl 2, Diplomacy 3, Dodge 3, Interrogation 5, Intimidation 2, Intrigue 3, Intuition 4, Leadership 5, Mimicry 3, Scan 4, Subterfuge (Fast-Talk) 5
Skills: Bribery 4, Camouflage 4, Melee 3, Performance (Acting) 4, Research 5, Security (Lockpicking) 4, Sleight of Hand 3, Stealth 4, Survival (Tracking) 5
Knowledges: Area Knowledge (New Orleans) 5, Bureaucracy 2, Cryptography 5, Faerie Lore 2, Investigation (Search) 4, Kindred Lore 5, Linguistics 3, Lupine Lore 3, Mage Lore 2, Psychology 4, Spirit Lore 2
Disciplines: Animalism 4, Auspex 4, Dominate 3, Fortitude 2, Obfuscate 5, Potence 3
Backgrounds: Allies 3, Contacts 3, Herd 2, Resources 4, Retainers 3, Status 4
Virtues: Conscience 2, Self-Control 4, Courage 4
Morality: Humanity 6
Willpower: 9


New Orleans by Night, p. 61