White Wolf Wiki
Advertisement
Vtmlairofthehidden
Credits
Written by: Sarah Roark, Dean Shomshak, Janet Trautvetter
Vampire and the World of Darkness created by Mark Rein•Hagen
Storyteller Game System Design: Mark Rein•Hagen
Developer: Justin Achilli
Editor: Allison Sturms
Art Director: Richard Thomas
Layout & Typesetting: Mike Chaney
Artists: Guy Davis, Matt Mitchell, Conan Venus, and Kirk Van Wormer
Front Cover Art: Matt Mitchell
Front & Back Cover Design: Mike Chaney
Special Thanks

Chad “Night Monkey” Brown, for showing Uranus the wonders of simian patronage.
Brian “He’s Only Got Two and They’re Not Spider-Man” Glass, for unheeded warnings.
Brad “Computer Goggles” Butkovitch, for salvage worthy of the Scavenger Lands.
Carl “b466” Bowen, for the old college buddy who’s always looking to save him money on printer toner, mortgage, and Viagra.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 11, 2003
Pages: 156
Year: 2003
Publication #: WW 02430
Reference #: ISBN 1-58846-242-0
PDF: DriveThruRPG DriveThruRPG Now in Print!
Price: Print: $22.69
Digital: $11.99

Lair of the Hidden is a sourcebook for Vampire: The Masquerade. The book is apart of the Time of Judgment and is about the Inconnu, the hidden sect of Kindred with their own agenda in the Final Nights and their sinister leaders, the Twelve.

Summary

From the White Wolf Catalog:
High in the Romanian Mountains
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect? Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.
Lair of the Hidden includes:
  • A horror tale that winds through the catacombs of a Carpathian castle
  • Information on the elusive Inconnu
  • A chance to support of befoul the plans of elder Kindred that involve the coming of Gehenna

Chapters

Introduction: The House of Secrets

An overview of what to expect from the book, including a summary of chapters, themes, and inspirations.

Chapter One: Foundations of Blood and Stone

The history of Hunedoara Castle, from its first version in the 13th century to its current occupation by the Inconnu. This is followed by the origins and history of the Inconnu until Modern Nights, including who called Hunedoara home, and details on the Pact of Nikanuuranu.

Chapter Two: Within the Walls

A tour of Hunedoara Castle from the outer walls to its deepest inner chambers, including the havens of the Twelve who call Hunedoara home.

Chapter Three: Multiple Personalities

Full details on the Twelve and those who follow them.

Chapter Four: The Roads to Hunedoara

Information and advice on creating stories revolving around Hunedoara, the Inconnu, and the Twelve. It includes several detailed sample plots for chronicles.

Appendix: Powers of the Elders

Special Discipline powers used by the Twelve, combined Disciplines, Rituals, and details of the Pact and the relationships between the Twelve.

Background Information

Memorable Quotes

Characters

The Twelve

References

Cappadocian, Gehenna (event), Hunedoara Castle, Inconnu, Pact of Nikanuuranu, Salubri, Twelve

Previous release:
VTM: Chaining the Beast Buy it from DriveThruRPG! Now in Print!
Game Books
Vampire: The Masquerade books
Next release:
VTM: Clan Novel Saga Vol. 1: The Fall of Atlanta Buy it from DriveThruFiction!
Advertisement