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Lair of the Hidden

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Authors: Sarah Roark, Deam Shomshak, Janet Trautvetter
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: Allison Sturms
Art Direction: Richard Thomas
Layout & Typesetting: Mike Chaney
Artists: Guy Davis, Matt Mitchell, Conan Venus, Kirk Van Wormer
Cover Art: Matt Mitchell
Front & Back Cover Design: Mike Chaney
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 11, 2003
Pages: 152
Year: 2003
Publication #: WW02430
Reference #: ISBN 1-58846-242-0
Price: $19.95 US

Lair of the Hidden is a Time of Judgment book for Vampire: The Masquerade about the Inconnu, the hidden sect of kindred with their own agenda in the Final Nights and their sinister leaders, the Twelve.


From the White Wolf catalog:

High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect? Secrets revealed -- Lair of the Hidden is a setting sourcebook and chronicle that examines the plans of a forgotten cult of Inconnu. It covers the cults aims and goals, as well as presenting a terrifying haven of powerful elders for players characters to explore -- should they dare.

Introduction: The House of SecretsEdit

An overview of what to expect from the book, including a summary of chapters, themes, and inspirations.

Chapter One: Foundations of Blood and StoneEdit

The history of Hunedoara Castle, from its first version in the 13th century to its current occupation by the Inconnu. This is followed by the origins and history of the Inconnu until Modern Nights, including who called Hunedoara home, and details on the Pact of Nikanuuranu.

Chapter Two: Within the WallsEdit

A tour of Hunedoara Castle from the outer walls to its deepest inner chambers, including the Havens of the Twelve who call Hunedoara home.

Chapter Three: Multiple PersonalitiesEdit

Full details on the Twelve and those who follow them.

Chapter Four: The Roads to HunedoaraEdit

Information and advice on creating stories revolving around Hunedoara, the Inconnu, and the Twelve. It includes several detailed sample plots for chronicles.

Appendix: Powers of the EldersEdit

Special Discipline powers used by the Twelve, combined Disciplines, Rituals, and details of the Pact and the relationships between the Twelve.

Background InformationEdit

Memorable QuotesEdit


The TwelveEdit


Cappadocian, Gehenna, Hunedoara Castle, Inconnu, Pact of Nikanuuranu, Salubri, Twelve

Previous book:
VTM: Chaining the Beast Bullet-pdf Bullet-nip
Game Books
Vampire: The Masquerade books
Next book:
VTM: Vampire Players Guide Revised Bullet-pdf Bullet-nip

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