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Kurt Densch

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Kurt Densch
Name:

Kurt Densch

Gender:

Male

Born:

1870

Embraced:

1913

Clan:

Nosferatu

Generation:

-8th (originally)

-7th (through Diablerie)

Sire:

Warwick

Rank:

Strand Master of Home Strand

Kurt Densch is a Nosferatu Strand Master and former Ghoul of Warwick, the Prince of Providence (Rhode Island).

BiographyEdit

Born in the german capital Berlin, Densch became a police officer in the early 1900s. However, he quitted in 1911 after he learned that his superior had ignored a call in order to assign every of his men to the superintendant's parade. In the following period, Densch became depressed and turned to alcohol to drown his sorrows. He decided to use his last fundings to travel to the United States to begin a new life.

Once in New England, Densch witnessed how five men attacked a helpless citizen, who was the favourite ghoul of Stanford Warwick, the Nosferatu prince of Providence. Not being able to stand aside while innocents suffered, Densch defended the ghoul and was brutally beaten in the process. Warwick, who had learned of the incident, ordered the man into his Haven and Embraced him out of gratitude.

In the following years, Densch and Warwick became close friends and allies. Warwick entrusted his childe the maintenance of the Web and Densch proved himself worthy of this responsibility.

Character SheetEdit

Kurt Densch
Sire: Warwick
Nature: Martyr
Demeanor: Director
Generation: 7th
Embrace: 1913
Apparent Age: 40′s
Physical: Strength 5, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 5, Athletics 2, Brawl 4, Dodge 3, Empathy 1, Interrogation 2, Intimidation 2, Leadership 2, Scan 3, Streetwise 2, Throwing 2
Skills: Animal Ken 2, Drive 2, Fast-Draw 3, Firearms 3, Melee 2, Security 3, Stealth 3
Knowledges: Bureaucracy 1, Computer 1, Investigation (Search) 5, Kindred Lore 2, Law 2, Linguistics 1, Police Procedure 3, Psychology (Criminology) 4, Sewer Lore 3
Disciplines: Animalism 2, Auspex 3, Fortitude 1, Obfuscate 4, Potence 4
Backgrounds: Contacts 5, Mentor 5
Virtues: Conscience 4, Self-Control 4, Courage 2
Morality: Humanity 8
Willpower: 6

ReferencesEdit

Dark Colony, p. 53

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