Kinesis
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| Name: | Kinesis |
| Guild: | Artificers |
| Status: | Allowed |
| Marking(s): | Red welts |
Kinesis was one of the primary thirteen Arcanoi from Wraith: The Oblivion used until the advent of modern technology; it was eventually replaced with Inhabit. Artificers who existed around this time may still know these arts, but they are not taught to newer generations of wraiths. It plays a role in the historical setting of Wraith: The Great War.
Contents |
[edit] Basic Abilities
- Sense Kinesis: An Artificer may determine if Kinesis has been used on an object
- Straddle: An Artificer may hide themselves in a Skinlands object without a means to control it.
[edit] Standard Powers
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Bind: An Artificer may cause the parts of an object to seize up.
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Reliquary: An Artificer can strengthen a relic with Pathos.
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Haywire: An Artificer can possess and control a machine. This art is essentially the same as Inhabit's Gremlinize.
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Claim: An Artificer may use a machine or object as a temporary body. This art is essentially the same as the modern Inhabit art of the same name.
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Ludd's Grip: An Artificer can cause a device to run backwards and tear itself apart.
[edit] Alternate Powers
None known, other than what might be listed as Ancient Abilities in Guildbook: Artificers.
[edit] References
- WTO: Wraith: The Great War Rulebook, p. 121-122
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The Great 13: |
Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury |
|
Forbidden: |
Flux · Intimation · Mnemosynis |
|
Dark Arcanoi: |
Contaminate · Corruption · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos |
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Risen: | |
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Jade: |
Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul |
|
Miscellaneous: |
Behest · Connaissance · Displace · Kinesis · Leechcraft |
