|Authors:||Justin Achilli, Jason Feldstein, Joddie Gray, Will Hindmarch, Ari Marmell, Voronica Whitney-Robinson|
|Additional Material:||Dale Donovan, Alan I. Kravit, James Lowder|
|Storyteller Game System:||Mark Rein•Hagen|
|Art Direction:||Richard Thomas|
|Layout & Typesetting:||Kieran Yanner|
|Artists:||Guy Davis, Michael Gaydos, Leif Jones, Vince Locke, Ken Meyer, Jr., Christopher Shy, Drew Tucker, Kirk Van Wormer, Conan Venus|
|Back Cover Art:||Leif Jones|
|Cover Design:||Kieran Yanner|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-58846-239-0|
From the White Wolf catalog:
- Domains Long Hidden
- Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.
- Still Children of Caine?
- Created in the tradition of Kindred of the East, Kindred of the Ebony Kingdom offers an all-new take on the race of Caine. Although presumably still descended from the FirstVampire, the Kindred of Africa have evolved a very different society - one completely alien to Western Kindred. Many mysteries of the Cainite race play out here in the Ebony Kingdom, and just as many rise to take their place.
Chapter One: The Ebony KingdomEdit
A quick introduction to the purpose of Kindred of the Ebony Kingdom, followed by basic information on the population and history of Africa, notes on Laibon societies, domains, magaji, and kholo, and a lexicon of terms. These are followed by the roles and social connections of each of the legacies, and then by the Tenets that all Laibon attempt to live by. This is followed by "How Cagn Earned the Wrath of the Lion and the Sun", the Laibon creation story.
Chapter Two: LegaciesEdit
The eight main Laibon legacies in more detail, including their backgrounds, weaknesses, and organizations.
Chapter Three: Character CreationEdit
How to create a Laibon character from scratch. Includes information on adjusted Abilities, revamped Backgrounds, new Backgrounds, Merits and Flaws, and information on the Laibon traits of Orun and Aye.
Chapter Four: Disciplines and other WitcheryEdit
Information on the new Discipline of Abombwe, the Abombo path of Necromancy, the Laibon versions of Auspex, Dur-An-Ki, and Vicissitude, and notes on other changes made to the more "standard" Disciplines. Also includes information on creating Laibon Artifacts.
Chapter Five: GeographyEdit
The geography, society, and issues of Africa, and how they affect the Laibon in their night-to-night life.
Chapter Six: StorytellingEdit
Suggestions and rules for running a Laibon campaign, and notes on themes and moods that prevail in an African-based chronicle.
Chapter Seven: Antagonists and BestiaryEdit
The creatures, supernaturals, and mortals that confront and endanger the existence of the Laibon.
Appendix: Minor Legacies and ClansEdit
Shortly before the release of the book, a link on the White Wolf web site "accidentally" pointed to the outline for the book. It served to justifiably whet peoples' appetites, although some information (such as confirmation as to which Legacy derived from which clan) was provided which otherwise wasn't explicitly stated in the book.
- Cagn - The original Laibon. Wonder if he's similar to any other famous vampires?
Abombwe, Akunanse, Aye, Followers of Set, Guruhi, Ishtarri, Kholo, Kinyonyi, Laibon, Legacy (VTM), Magaji, Malkavian, Mla Watu, Nagloper, Nkulu Zao, Orun, Osebo, Shango, Tenets, Ventrue (VTM), Xi Dundu
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