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Julio Martinez

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Julio Martinez
Name:

Julio Martinez

Gender:

Male

Born:

1402

Embraced:

1437

Clan:

Nosferatu antitribu

Generation:

6th

Sire:

Petrodon

Allegiance:

Sabbat

Rank:

Bishop

Julio Martinez is a Nosferatu antitribu and the childe of former Justicar Petrodon.

BiographyEdit

Martinez was embraced by Petrodon to act as his spy and enforcer. When Petrodon learned of the growing Sabbat presence in Mexico, he sendt Martinez to investigate the affair. Martinez, however, was captured and put under severe torture to gain informations about Petrodons activities.

After telling everything he knew, he was released and introduced into the Sabbat. What his torturers did not know was that Petrodon had fed them with wrong information through a sympathetic link with his childe transferred through the Blood Oath. The misinfromation soon lead to the destruction of the responsible pack, leaving Martinez alone in Mexico City.

Angry at his sire and his abuse of him, Martinez began to involve himself in Sabbat politics, supporting Melinda Galbraiths rise to power. He acted as her spy as he had served his sire, eliminating and bribing her enemies into submission.

By the time of Haight's final gambit, Martinez and the rest of the Mexico City warren had fallen to the temptations of the sleeping Baali Methuselah Huitzilopochtli that lay beneath the city.

Character SheetEdit

Julio Martinez
Sire: Petrodon
Nature: Architect
Demeanor: Martyr
Generation: 6th
Embrace: 1437
Apparent Age: 45
Physical: Strength 7, Dexterity 5, Stamina 7
Social: Charisma 5, Manipulation 7, Appearance 0
Mental: Perception 4, Intelligence 5, Wits 7
Talents: Alertness 5, Brawl 6, Dodge 6, Empathy 3, Intimidation 6, Leadership 5, Streetwise 7, Subterfuge 7
Skills: Animal Ken 7, Crafts (Repair) 6, Drive 4, Etiquette 5, Firearms 3, Melee 7, Performance (Acting, Music) 7, Security 7, Stealth 6, Survival 3
Knowledges: Bureaucracy 6, Camarilla Lore 4, Finance 6, Investigation 7, Law 2, Linguistics 7, Medicine 4, Occult 7, Politics 7, Sabbat Lore 3, Science 5
Backgrounds: Allies 5, Contacts 5, Herd 5, Influence 4, Resources 5, Retainers 5
Disciplines: Animalism 6, Auspex 6, Celerity 4, Dark Thaumaturgy 6, Dominate 7, Fortitude 6, Necromancy 5, Obfuscate 7, Obtenebration 3, Potence 7, Presence 7
Dark Thaumaturgical Paths: Fires of the Inferno 5, Path of Pestilence 5, Path of Secret Knowledge 4, Path of Pain 3, Path of Phobos 3, Path of Pleasure 3
Necromantic Paths: Sepulchre Path 5
Virtues: Conviction 5, Instinct 5, Courage 4
Morality: Path of Revelations 8
Willpower: 10
Demonic Investments: Bat Ears, Hell Skinned, Magic Sense

ReferencesEdit

The Chaos Factor, p. 70

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