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Judgement

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Judgment edges are primarily offensive and observation-based powers granted to the Imbued. They are typically associated with Judges, though hunters of other creeds may sometimes learn them if they wish.

Standard EdgesEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet  Discern - Your character exhibits a hyper-alertness to supernatural creatures, a surreal perspective that allows her to perceive things about the unknown that most could not. When used, the Judge can also see perfectly clearly in any situation where vision would otherwise be impaired, like if it's pitch black in a room or if they lost an eye.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet  Burden - By locking eyes with a supernatural creature, the Judge can hold it in place from a distance just by staring at it. As long as the Judge is not distracted and doesn't avert their gaze, the creature cannot move from that spot. However, teleportation or speed-based powers can allow the supernatural to escape this edge.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet   Balance  - The Judge can deny an entity access to its source of strength (usually an energy stolen from humankind). The use this edge, your character must look at the creature and verbally curse it in some fashion, and the creature cannot use any ability or power that requires supernatural energy.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet  Pierce - The Judge with this edge is a human lie detector. When she hears a falsehood, she typically experiences a distinct (and very unpleasant) sensation. The feeling is different for each hunter. Some perceive it as a foul smell, others as a queasy feeling, still others as a brief flash of light. Whatever form the warning takes, it is unique cannot be mistaken for anything else. Furthemore, your character develops a specialized form of postcognition — the ability to share a subject's memories of the past. Specifically, if your character touches a person who has had an encounter with a supernatural being, She has a vision of the person's most recent encounter. If your character touches a supernatural creature, she receives a vision of the creature's past — either looking back on its encounters with a certain object, person or place, or casting back to a specific, short period of time.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  Expose - When your character uses this edge, the normal people around him become aware of supernatural beings in their presence. The creatures are immediately perceptible for what they truly are, despite how they seek to hide themselves with unnatural powers. This effect does not apply to revealing hunters as anything unusual; most look perfectly normal.

Alternate EdgesEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet   Vigilence -
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet   Anathema -
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet   View -
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Condemn -
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet  Vow -
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet  Confession -
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet   Imprison - 

ReferencesEdit

Hunter: The Reckoning Edges

Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance

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