The Faithful Son of Cappadocius
Though he is a short, slight man, those who meet him are usually struck dumb by the aura of peace that surrounds him. Japheth was Embraced by the founder of his clan early on (as either his second or third Embrace). He and his childe, Constancia, served as the primary managers of the clan, often cleaning up after problems or providing what little order the clan possessed.
Japheth was ultimately loyal to his sire, and while Lazarus fled to Egypt, Japheth remained always at the founder's side. Despite his misgivings, he arranged the Embrace of Augustus Giovanni, although ensuring that some small part of the Antediluvian's blood (and possibly soul) was stored in a separate vessel before the necromancer's Embrace.
According to the Giovanni, Japheth was diablerized in 1444 by Claudius as part of the Conspiracy of Isaac's plan to take over the Cappadocians. However, judging by Unre's biography in Children of the Night, Japheth must have eluded the conspirators and avoided destruction somehow.
V20 claims that Japheth became a wraith following the destruction of his body. Since then, he has amassed enough knowledge of the geography of the Underworld that he rivals even the Ferrymen. As a part of the triple group of Cappadocian methuselahs that use the Capuchin identity, he released the Harbingers of Skulls trapped beneath Kaymakli to bring war against the Giovanni.
|Embrace: 7225 BCE|
|Apparent Age: Early 20s|
|Physical: Strength 7, Dexterity 9, Stamina 8|
|Social: Charisma 7, Manipulation 6, Appearance 8|
|Mental: Perception 8, Intelligence 9, Wits 8|
|Talents: Alertness 7, Athletics 5, Brawl 5, Dodge 9, Empathy 7, Intimidation 6, Leadership 5|
|Skills: Animal Ken 7, Etiquette 8, Melee 5, Performance (Music) 6, Ride 5, Stealth 5|
|Knowledges: Investigation 5, Kindred Lore 6, Law 7, Linguistics 9, Occult 8, Politics 6|
|Disciplines: Animalism 5, Auspex 8, Celerity 5, Chimerstry 3, Dominate 8, Fortitude 4, Necromancy 6, Obeah 4, Obfuscate 6, Obtenebration 6, Potence 6, Presence 7, Protean 5, Serpentis 2, Thaumaturgy 9|
|Thaumaturgical Paths: Weather Control 5, Elemental Mastery 5, Movement of the Mind 3, Lure of Flames 1|
|Backgrounds: Allies 9, Contacts 8, Elder Status 6, Herd 8, Influence 4, Resources 6, Retainers 9|
|Virtues: Conscience 5, Self-Control 4, Courage 5|
|Morality: Humanity 9|
NOTE: Japheth has a plethora of powers, many which are unique to him. He will not use them in most situations unless necessary.