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Isabel Giovanni is the signature character of the Giovanni. She is known to be a spy and diplomat, inflitrating several Camarilla and Sabbat holdings.

Biography

From an early age on, Isabel was entrenched in the immoral subculture of the Giovanni. Isabel herself gave birth to her own brother’s child, was sexually abused by her father, aunts and uncles and smoked Oriental opium with the male prostitutes of Milan before fucking them to exhaustion. She eventually earned the attention of the Anziani of the Clan and was ghouled. However, it took two decades to convince her domitor to grant her the Embrace, as many Giovanni vampires looked down on women. It was not only her skill with Necromancy, but also her natural talent for infiltration and diplomacy that eventually earned her vampirism. Since then, she has operated mainly in the United States as an emissary and occasional spy of the family.

In 1999, she met with the Tremere Justicar Anastasz di Zagreb in Cuba to discuss the matter of the remaining Ravnos. Isabel proposed to install a pogrom against them, before these stragglers turned against another of the established Clans. When di Zagreb refused, and instead pointed to Giovanni interests on the island to establish a triange trade between Italy, Cuba and Boston, which she confirmed. She also confirmed that, while the Giovanni would not refrain from dealing with the Sabbat, their momentary sympathies lied with the Camarilla and that the sect would better not forfeit it.

Isabel has the habit of feeding only from the heads of beheaded mortals. Rumors also claim that her bite transmittes a dangerous disease. Other sources indicate this is dangerous slander and she, herself, wonders how the rumor got started.

Character Sheet

Isabel Giovanni[1]

Sire: Fortunato
Nature: Architect
Demeanor: Gallant
Generation: 9th
Embrace: 1714
Apparent Age: Mid 30′s
Physical: Strength 2, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 1, Brawl 1, Dodge 1, Empathy 4, Grace 4, Intimidation 3, Leadership 2, Subterfuge 3
Skills: Crafts 2, Drive 1, Etiquette 4, Firearms 2, Performance 2, Security 1, Stealth 2, Survival 1
Knowledges: Academics 3, Computer 1, Finance 2, Investigation 4, Law 2, Linguistics 4 (Arabic, Dutch, English, French, German, German, Portuguese, Russian, Spanish), Medicine 1, Occult 4, Politics 4
Disciplines: Auspex 1, Dominate 4, Fortitude 2, Necromancy 4, Obfuscate 1, Potence 3, Presence 2
Necromantic Paths: Sepulchre Path 4, Ash Path 3, Bone Path 2
Backgrounds: Allies 4, Clan Prestige 3, Contacts 4, Herd 2 (at the Loggia), Influence 1, Mentor 2, Resources 4, Retainers 1, Status 3
Virtues: Conscience 1, Self-Control 4, Courage 4
Morality: Humanity 5
Willpower: 7

Gallery

References

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